Zilong
Curated
Fighter Exp Lane ChaseDamageTier
D
Win rate
46.7%
Pick rate
0.8%
Ban rate
0.5%

Build
The sustain duel. The Flurry heal is the multiplier: 50 (+20% Total PA) per Flurry plus Haas plus RGM lifesteal (10%) plus DHS sustain (10-plus-4-per-level per basic) - four income streams on one 3-hit trigger, every few basics. Demon Hunter Sword (35 PA, 20 AS): 8% current-HP per basic-hit rides the triple-tap - the tank-duel answer (his wall: Tigreal/Baxia/Johnson HP piles). Rose Gold Meteor (30 PA, 20 AS, 10% lifesteal): the sub-30% shield (120 per level plus 50% MS, 60s CD) - the duel insurance that fires exactly when his passive (+30% damage) is live. Swift (+10% AS) plus Warrior Boots (Valor stacks defense through the trade): rate and armor for the long duel. Blade of Despair plus Corrosion core kept: execution plus stick. War Cry: Flurry-plus-skills stack 3 hits instantly for +8% all damage over 6s - the duel snowball. 6th slot Rose Gold Meteor: the shield that turns his execution window into a won duel.

Warrior Boots
18 Physical Defense · 40 Movement Speed
720 GOLD
Movement
Valor
Gains 4 extra Physical Defense for 3 seconds when taking Physical Damage, up to 20.

Haas' Claws
40 Physical Attack · 15 Attack Speed · +20% crit chance
2020 GOLD
Attack
Frenzy
Critical strikes grant 20% extra Attack Speed for 2 seconds.

Corrosion Scythe
30 Physical Attack · 5 Movement Speed · 30 Attack Speed
2050 GOLD
Attack
Corrosive
Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5 seconds. Stacks up to 5 times. | Basic Attacks grant 6% extra Attack Speed for 3 seconds, capped at 5 stacks.

Demon Hunter Sword
35 Physical Attack · 20 Attack Speed
2180 GOLD
Attack
Engulf
Basic Attacks deal 8% of the target's current HP as extra Physical Damage (capped at 60 against minions). | Each Basic Attack recovers 10(+4*Hero Level) HP. This effect is halved against minions.

Blade of Despair
160 Physical Attack · 5 Movement Speed
3010 GOLD
Attack
Despair
Dealing damage to non-Minion enemies below 50% HP increases Physical Attack by 25% for 2 seconds (takes effect before the damage is dealt).

Rose Gold Meteor
30 Physical Attack · 20 Attack Speed · 10 Lifesteal
2030 GOLD
Attack
Dragon Scale
Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). | When taking damage that reduces HP below 30%, gains a (120*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.
Counter Builds
Vs Zilong: his Dragon Flurry charges every 3 hits - CC him DURING the charge, never trade into the loaded triple-tap. Supreme Warrior (35s) cleanses slows and grants slow-immunity plus 40% MS for 7.5s: slows fail - use HARD control on the window, and note his Flurry drops to every 2 hits inside it. His Strike shreds 15 PDef for 2s and resets on kill: do not let him chain executes - disengage the moment an ally falls. He is 45/60/80 - the late dragon; Tigreal/Baxia/Johnson-type lockdown tanks are his wall, immobile drafts (X.Borg/Moskov/Melissa-style) are his food.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.