Zhuxin
Curated
Mage Mid Lane DamageCrowd ControlTier
D
Win rate
47.6%
Pick rate
0.1%
Ban rate
1.4%

Build
The mana-channel engine. Crimson Butterflies are the multiplier: channeling converts mana spent into up to 15 butterflies - and when the channel ends EACH returns 5% max mana (up to 75% back): the channel funds itself, and bigger mana means longer channels. Enchanted Talisman (75 MP, 300 HP, 15% CDR, 15% mana per 10s): the regen bank. Clock of Destiny (45 MP, 400 HP, 10% CDR, +400% mana): the pool bank plus stacking hybrid defense and sub-50% recovery - plus a naturally high base max mana that never needed levels. Magic Boots 10 + Clock 10 + Talisman 15 + Truncheon 10 + Inspire 5 = 50% against the 45% cap: Grace every 6.6s, Beacon every 33s. Ice Queen Wand (60 MP, 300 HP): Ice Bound slows 10% per skill-hit to 3 stacks (0.4s internal CD) - the 3-ticks-per-second lantern glues the full 30%: nobody walks out of the capture count. Crimson Beacon (60s): the blink plus 400 (+100% MP) shield plus the 6s field (30 + 10% per 0.5s with a Snare each - 12 free stacks): the capture setup. Temporal Reign: ON CASTING the Beacon, her Grace and Flare recover 1.5x for 4s (plus 2s on kill/assist) - the post-blink channel. Crystal plus Truncheon core kept: ticks and throw stay lethal. 6th slot Ice Queen Wand: the lantern nobody leaves - slow, stack, capture, throw.

Magic Boots
150 HP · 40 Movement Speed · 10 Cooldown Reduction
720 GOLD
Movement

Enchanted Talisman
75 Magic Power · 300 HP · 15 Cooldown Reduction
2070 GOLD
Magic
Mana Spring
Regenerates 15% of Max Mana every 10 seconds. | Max Cooldown Reduction is increased by 5%.

Clock of Destiny
45 Magic Power · 400 HP · 10 Cooldown Reduction · +400 Mana
2030 GOLD
Magic
Destiny
Gains 4.5(+0.5*Hero Level) Hybrid Defense for 5 seconds when dealing Magic Damage to enemy heroes, stacking up to 6 times (can gain 1 stack every 0.4 seconds). | When HP drops below 50%, recovers 15% of HP over the next 3 seconds. When Mana drops below 50%, restores 15% of Mana over the next 3 seconds. Cooldown: 60 seconds.

Lightning Truncheon
75 Magic Power · 10 Cooldown Reduction · +400 Mana
2250 GOLD
Magic
Resonate
Every 6 seconds, the next skill echoes, dealing 255 (+85% Magic Power) extra Magic Damage to all enemies in range.

Holy Crystal
165 Magic Power
3000 GOLD
Magic
Mystery
Gains 21%-35% extra Magic Power (scales with level).

Ice Queen Wand
60 Magic Power · 300 HP · 7 Movement Speed · 10 Spell Vamp
2040 GOLD
Magic
Ice Bound
When a skill deals damage to an enemy hero, it will also slow them by 10% for 2 seconds (stacks up to 3 times). This effect has a 0.4 second cooldown.
Counter Builds
Vs Zhuxin: her Lantern Flare is a CHANNEL - walk out of the lantern range and her Snare count, butterfly farm and damage all stop. The capture needs 10 Snares: count the ticks (~3 per second) and break range before ten - post-capture targets cannot re-stack for 4s, so the second catch never chains. The throw (200 + 150% + 10% max HP) is the burst: spread on release, never clump the landing. Her Beacon (60s) blinks plus shields plus fields Snares: punish the 60s window after it lapses. She is 60/80/70 - the mid lantern; Melissa/Marcel/Valir-type channel-breakers are her wall, immobile frontlines (Lolita/Hylos/Khufra-style) are her food - they cannot leave the light.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.