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Zhuxin

Curated
Mage Mage Mid Lane DamageCrowd Control

Tier

D

Win rate

47.6%

Pick rate

0.1%

Ban rate

1.4%

Zhuxin

Build

The mana-channel engine. Crimson Butterflies are the multiplier: channeling converts mana spent into up to 15 butterflies - and when the channel ends EACH returns 5% max mana (up to 75% back): the channel funds itself, and bigger mana means longer channels. Enchanted Talisman (75 MP, 300 HP, 15% CDR, 15% mana per 10s): the regen bank. Clock of Destiny (45 MP, 400 HP, 10% CDR, +400% mana): the pool bank plus stacking hybrid defense and sub-50% recovery - plus a naturally high base max mana that never needed levels. Magic Boots 10 + Clock 10 + Talisman 15 + Truncheon 10 + Inspire 5 = 50% against the 45% cap: Grace every 6.6s, Beacon every 33s. Ice Queen Wand (60 MP, 300 HP): Ice Bound slows 10% per skill-hit to 3 stacks (0.4s internal CD) - the 3-ticks-per-second lantern glues the full 30%: nobody walks out of the capture count. Crimson Beacon (60s): the blink plus 400 (+100% MP) shield plus the 6s field (30 + 10% per 0.5s with a Snare each - 12 free stacks): the capture setup. Temporal Reign: ON CASTING the Beacon, her Grace and Flare recover 1.5x for 4s (plus 2s on kill/assist) - the post-blink channel. Crystal plus Truncheon core kept: ticks and throw stay lethal. 6th slot Ice Queen Wand: the lantern nobody leaves - slow, stack, capture, throw.

Magic Boots

Magic Boots

150 HP · 40 Movement Speed · 10 Cooldown Reduction

720 GOLD

Movement

Enchanted Talisman

Enchanted Talisman

75 Magic Power · 300 HP · 15 Cooldown Reduction

2070 GOLD

Magic

Mana Spring

Regenerates 15% of Max Mana every 10 seconds. | Max Cooldown Reduction is increased by 5%.

Clock of Destiny

Clock of Destiny

45 Magic Power · 400 HP · 10 Cooldown Reduction · +400 Mana

2030 GOLD

Magic

Destiny

Gains 4.5(+0.5*Hero Level) Hybrid Defense for 5 seconds when dealing Magic Damage to enemy heroes, stacking up to 6 times (can gain 1 stack every 0.4 seconds). | When HP drops below 50%, recovers 15% of HP over the next 3 seconds. When Mana drops below 50%, restores 15% of Mana over the next 3 seconds. Cooldown: 60 seconds.

Lightning Truncheon

Lightning Truncheon

75 Magic Power · 10 Cooldown Reduction · +400 Mana

2250 GOLD

Magic

Resonate

Every 6 seconds, the next skill echoes, dealing 255 (+85% Magic Power) extra Magic Damage to all enemies in range.

Holy Crystal

Holy Crystal

165 Magic Power

3000 GOLD

Magic

Mystery

Gains 21%-35% extra Magic Power (scales with level).

Ice Queen Wand

Ice Queen Wand

60 Magic Power · 300 HP · 7 Movement Speed · 10 Spell Vamp

2040 GOLD

Magic

Ice Bound

When a skill deals damage to an enemy hero, it will also slow them by 10% for 2 seconds (stacks up to 3 times). This effect has a 0.4 second cooldown.

Counter Builds

Vs Zhuxin: her Lantern Flare is a CHANNEL - walk out of the lantern range and her Snare count, butterfly farm and damage all stop. The capture needs 10 Snares: count the ticks (~3 per second) and break range before ten - post-capture targets cannot re-stack for 4s, so the second catch never chains. The throw (200 + 150% + 10% max HP) is the burst: spread on release, never clump the landing. Her Beacon (60s) blinks plus shields plus fields Snares: punish the 60s window after it lapses. She is 60/80/70 - the mid lantern; Melissa/Marcel/Valir-type channel-breakers are her wall, immobile frontlines (Lolita/Hylos/Khufra-style) are her food - they cannot leave the light.

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

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