
Build
The hive engine. Rotation density is the multiplier: more Spawns, more beams, more exploding swarms - and this build buys the clock. Enchanted Talisman (75 MP, 300 HP, 15% CDR, 15% mana per 10s): the fuel bank. Magic Boots 10 + Talisman 15 + Trunchet 10 + Mage 5 + Inspire 5 = 45% at the Talisman cap: Spawn every 7.15s, Mind Eater every 4.4s, Hive Clones every 5.5s - the turret rhythm, dense. Hive Clones (10s): the swarm explodes for 55 (+18% MP) plus an 80% slow for 1s (repeats decay to 20%), burrowing into ambushes on a miss - zone control on top of damage. Ice Queen Wand (60 MP, 300 HP): Ice Bound slows 10% per skill-hit to 3 stacks (0.4s internal CD) - beam, rays and swarm glue the full 30% around his turret. Temporal Reign: after the Descent fusion, his other skills recover 1.5x for 4s (plus 2s on kill/assist) - he exits the fusion re-summoning everything. Clock of Destiny (45 MP, 400 HP, 10% CDR): stacking hybrid defense on his magic touches plus the sub-50% HP/mana recovery - and +400 HP the Spawn inherits as armor. 6th slot Clock of Destiny: the engine that out-lasts the siege - density, defense, recovery.

Magic Boots
150 HP · 40 Movement Speed · 10 Cooldown Reduction
720 GOLD
Movement

Enchanted Talisman
75 Magic Power · 300 HP · 15 Cooldown Reduction
2070 GOLD
Magic
Mana Spring
Regenerates 15% of Max Mana every 10 seconds. | Max Cooldown Reduction is increased by 5%.

Lightning Truncheon
75 Magic Power · 10 Cooldown Reduction · +400 Mana
2250 GOLD
Magic
Resonate
Every 6 seconds, the next skill echoes, dealing 255 (+85% Magic Power) extra Magic Damage to all enemies in range.

Holy Crystal
165 Magic Power
3000 GOLD
Magic
Mystery
Gains 21%-35% extra Magic Power (scales with level).

Ice Queen Wand
60 Magic Power · 300 HP · 7 Movement Speed · 10 Spell Vamp
2040 GOLD
Magic
Ice Bound
When a skill deals damage to an enemy hero, it will also slow them by 10% for 2 seconds (stacks up to 3 times). This effect has a 0.4 second cooldown.

Clock of Destiny
45 Magic Power · 400 HP · 10 Cooldown Reduction · +400 Mana
2030 GOLD
Magic
Destiny
Gains 4.5(+0.5*Hero Level) Hybrid Defense for 5 seconds when dealing Magic Damage to enemy heroes, stacking up to 6 times (can gain 1 stack every 0.4 seconds). | When HP drops below 50%, recovers 15% of HP over the next 3 seconds. When Mana drops below 50%, restores 15% of Mana over the next 3 seconds. Cooldown: 60 seconds.
Counter Builds
Vs Zhask: his Nightmaric Spawn (13s) inherits his stats - KILL THE SPAWN, not him: without it he is a weak beam on a 13s timer. His fusion (Descent, 48s) enhances everything: punish the fusion position, never trade into the 180% rays. His Decimation death-spawn fights on after death: walk out of the leash range after the kill (the Spawn dies too far from him). The Spawn disappears if he strays: displace HIM (knockbacks count) and the turret blinks out. He is 55/75/70 - the mid summoner; Sora/Alice/Natan-type divers are his wall, setup-dependent backlines (Lolita/Diggie/Chip-style) are his food - the beam-plus-swarm bypasses stationary lines.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.
