Zetian
Curated
Mage Mid Lane DamageCrowd ControlTier
S
Win rate
51.6%
Pick rate
1.6%
Ban rate
17.4%

Build
The vampire phoenix. Celestial Armament is the hidden multiplier: Phoenix Crown stacks +1% SPELL VAMP per hero hit by Strike or Descent (10 stacks = 10%, 5s duration, 65% rate vs minions) - her sustain is the wave-chain itself: the Spirit's six ticks plus three waves stack it to full in one exchange, then every wave heals. Enchanted Talisman (75 MP, 300 HP, 15% CDR, 15% mana per 10s): the fuel bank. Magic Boots 10 + Clock 10 + Talisman 15 + Truncheon 10 + Inspire 5 = 50% against the 45% cap: Strike every 3s-ish, Descent every 8s - more chain-casts, faster vamp stacking. Glowing Wand (60 MP, 300 HP): Scorch burns 1% max HP per second for 3s on every wave and Spirit tick, plus Lifebane's 60% sustain cut - the drain that also starves. Temporal Reign: ON CASTING the global, her Strike and Descent recover 1.5x for 4s (plus 2s on kill/assist) - the post-roar wave-cascade on the stunned survivors. Crystal plus Truncheon core kept: the chain power. 6th slot Glowing Wand: the burn the phoenix leaves - hit to heal, burn to starve.

Magic Boots
150 HP · 40 Movement Speed · 10 Cooldown Reduction
720 GOLD
Movement

Clock of Destiny
45 Magic Power · 400 HP · 10 Cooldown Reduction · +400 Mana
2030 GOLD
Magic
Destiny
Gains 4.5(+0.5*Hero Level) Hybrid Defense for 5 seconds when dealing Magic Damage to enemy heroes, stacking up to 6 times (can gain 1 stack every 0.4 seconds). | When HP drops below 50%, recovers 15% of HP over the next 3 seconds. When Mana drops below 50%, restores 15% of Mana over the next 3 seconds. Cooldown: 60 seconds.

Enchanted Talisman
75 Magic Power · 300 HP · 15 Cooldown Reduction
2070 GOLD
Magic
Mana Spring
Regenerates 15% of Max Mana every 10 seconds. | Max Cooldown Reduction is increased by 5%.

Lightning Truncheon
75 Magic Power · 10 Cooldown Reduction · +400 Mana
2250 GOLD
Magic
Resonate
Every 6 seconds, the next skill echoes, dealing 255 (+85% Magic Power) extra Magic Damage to all enemies in range.

Holy Crystal
165 Magic Power
3000 GOLD
Magic
Mystery
Gains 21%-35% extra Magic Power (scales with level).

Glowing Wand
60 Magic Power · 300 HP · 5 Movement Speed
2050 GOLD
Magic
Scorch
Dealing Magic Damage burns the targets for 3 seconds, also dealing extra Magic Damage equal to 1% of the target's Max HP per second. | Dealing damage to the target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds.
Counter Builds
Vs Zetian: her Phoenix Strike chains ONLY if the first wave HITS - dodge the opener and the chain dies at the source. Phoenix Descent (15s) shreds 10% MR plus REVEALS: never hide in its zone - and note her Spirit reveal plus wave spam breaks stealth bush timers. Fury of the Phoenix (90s) is a GLOBAL stun-plus-nuke with team MS: spread on the cast cue, and as Valentina, steal it before she spends it. Her Celestial Robe (120s) knocks back plus stuns close approachers with a shield: do not dive her blindly - bait the Robe first. She is 58/80/77 - the mid phoenix; ult-stealers and dash-mages (Valentina/Harith-style) are her wall, setup-dependent lines (Lolita/Tigreal-style) are her food - and her Spirit reveal specifically answers stealth picks (Natalia-style) that rely on the bush timer.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.