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Yve

Curated
Mage Mage Mid Lane Burst

Tier

B

Win rate

49.9%

Pick rate

0.1%

Ban rate

0.1%

Yve

Build

The 45% CDR zone-machine at the Talisman-extended cap (Magic 10 + LT 10 + Talisman 15 + Mage 5 + Inspire 5): Void Blast 3s to 1.65s, Void Crystal 14s to 7.7s, the Starfield ult 60s to 33s - zone pressure goes permanent. Ice Queen Wand: Blast and Crystal hits stack Ice Bound (10% slow per skill hit to 3) - enemies inside the starfield crawl while she taps 20 times. Impure Rage is the anti-tank line: each starfield tap burns 4% max HP with 2% mana back - a full ult burns toward 80% max HP across its taps while funding itself. Glowing Wand plus Ice Queen Wand: slow plus burn plus heal-cut ride the same zone ticks. Talisman's 15% mana per 10s feeds the machine. The identity: no burst - the enemy team lives inside a burning, slowing, echoing starfield. 6th slot Fleeting Time: 15% CDR plus 30% ult refund on kills and assists - the infinite field returns sooner.

Magic Boots

Magic Boots

150 HP · 40 Movement Speed · 10 Cooldown Reduction

720 GOLD

Movement

Lightning Truncheon

Lightning Truncheon

75 Magic Power · 10 Cooldown Reduction · +400 Mana

2250 GOLD

Magic

Resonate

Every 6 seconds, the next skill echoes, dealing 255 (+85% Magic Power) extra Magic Damage to all enemies in range.

Glowing Wand

Glowing Wand

60 Magic Power · 300 HP · 5 Movement Speed

2050 GOLD

Magic

Scorch

Dealing Magic Damage burns the targets for 3 seconds, also dealing extra Magic Damage equal to 1% of the target's Max HP per second. | Dealing damage to the target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds.

Ice Queen Wand

Ice Queen Wand

60 Magic Power · 300 HP · 7 Movement Speed · 10 Spell Vamp

2040 GOLD

Magic

Ice Bound

When a skill deals damage to an enemy hero, it will also slow them by 10% for 2 seconds (stacks up to 3 times). This effect has a 0.4 second cooldown.

Enchanted Talisman

Enchanted Talisman

75 Magic Power · 300 HP · 15 Cooldown Reduction

2070 GOLD

Magic

Mana Spring

Regenerates 15% of Max Mana every 10 seconds. | Max Cooldown Reduction is increased by 5%.

Fleeting Time

Fleeting Time

600 HP · 15 Cooldown Reduction

2050 GOLD

Adaptive

Timestream

Hero kills or assists reduce the Ultimate's current cooldown by 30%.

Counter Builds

Vs Yve: her starfield needs taps - she holds still through up to 20 of them, engage her mid-ult, not before. Hitting her procs her 55% MS on Void Blast - stop chasing once the blast lands. Her Galactic stacks need damaging hits: force defensive casts and the shields never reach 3. She is 55/86/74 - the mid-game zone queen; dash divers (Joy, Hirara, Moskov-style) are her wall, immobile front lines are her food.

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

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