
Build
The 45% CDR zone-machine at the Talisman-extended cap (Magic 10 + LT 10 + Talisman 15 + Mage 5 + Inspire 5): Void Blast 3s to 1.65s, Void Crystal 14s to 7.7s, the Starfield ult 60s to 33s - zone pressure goes permanent. Ice Queen Wand: Blast and Crystal hits stack Ice Bound (10% slow per skill hit to 3) - enemies inside the starfield crawl while she taps 20 times. Impure Rage is the anti-tank line: each starfield tap burns 4% max HP with 2% mana back - a full ult burns toward 80% max HP across its taps while funding itself. Glowing Wand plus Ice Queen Wand: slow plus burn plus heal-cut ride the same zone ticks. Talisman's 15% mana per 10s feeds the machine. The identity: no burst - the enemy team lives inside a burning, slowing, echoing starfield. 6th slot Fleeting Time: 15% CDR plus 30% ult refund on kills and assists - the infinite field returns sooner.

Magic Boots
150 HP · 40 Movement Speed · 10 Cooldown Reduction
720 GOLD
Movement

Lightning Truncheon
75 Magic Power · 10 Cooldown Reduction · +400 Mana
2250 GOLD
Magic
Resonate
Every 6 seconds, the next skill echoes, dealing 255 (+85% Magic Power) extra Magic Damage to all enemies in range.

Glowing Wand
60 Magic Power · 300 HP · 5 Movement Speed
2050 GOLD
Magic
Scorch
Dealing Magic Damage burns the targets for 3 seconds, also dealing extra Magic Damage equal to 1% of the target's Max HP per second. | Dealing damage to the target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds.

Ice Queen Wand
60 Magic Power · 300 HP · 7 Movement Speed · 10 Spell Vamp
2040 GOLD
Magic
Ice Bound
When a skill deals damage to an enemy hero, it will also slow them by 10% for 2 seconds (stacks up to 3 times). This effect has a 0.4 second cooldown.

Enchanted Talisman
75 Magic Power · 300 HP · 15 Cooldown Reduction
2070 GOLD
Magic
Mana Spring
Regenerates 15% of Max Mana every 10 seconds. | Max Cooldown Reduction is increased by 5%.

Fleeting Time
600 HP · 15 Cooldown Reduction
2050 GOLD
Adaptive
Timestream
Hero kills or assists reduce the Ultimate's current cooldown by 30%.
Counter Builds
Vs Yve: her starfield needs taps - she holds still through up to 20 of them, engage her mid-ult, not before. Hitting her procs her 55% MS on Void Blast - stop chasing once the blast lands. Her Galactic stacks need damaging hits: force defensive casts and the shields never reach 3. She is 55/86/74 - the mid-game zone queen; dash divers (Joy, Hirara, Moskov-style) are her wall, immobile front lines are her food.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.
