Yu Zhong
Curated
Fighter Exp Lane RegenTier
B
Win rate
49.4%
Pick rate
0.7%
Ban rate
2.1%

Build
The healing engine - his 82-mid identity. Cursing Touch restores 6% of his LOST HP per stack consumed (5 stacks = 30% per eruption) and Oracle (850 HP, 20 and 20 defense, 10% CDR) is the bulk that turns the loop into a wall - Bless's 25% rides the allied shields and regen he picks up, not the per-stack restore (a heal, not a regen effect). Queen's Wings below 40% HP: 30% damage reduction + 2s off all cooldowns - at low HP the residue heals and the CD cut compound, the death-spiral in reverse. War Axe kept for the true conversion; Endless Battle for the per-cast heal. 40% CDR (War Axe 10 + Oracle 10 + Endless Battle 10 + Hunter Strike 10): Tail 6s to 3.6s, Soul Grip 12s to 7.2s - more eruption cycles per fight means more returns. Temporal Reign: after Black Dragon Form (85s), other skills recover 1.5x for 4s - the post-dragon window is a full residue barrage. He wins every war of attrition; this build loses none. 6th slot Hunter Strike: CDR plus 5-hit MS on the blood-scythe cycle - the vampire drains faster.

Tough Boots
18 Magic Defense · 40 Movement Speed
720 GOLD
Movement
Fortitude
CC and Slow Duration reduced by 25%.

War Axe
35 Physical Attack · 400 HP · 10 Cooldown Reduction
2100 GOLD
Attack
Fighting Spirit
Attacks grant 12 extra Physical Attack per second for 4 seconds, up to 6 stacks. Deals 10% extra True Damage based on the damage dealt (no damage reduction counted) at full stacks. (Marksmen, Mages, and Supports only receive 50% of these stacked effects.)

Oracle
850 HP · 20 Physical Defense · 20 Magic Defense · 10 Cooldown Reduction
1860 GOLD
Defense
Bless
Received Shield and HP Regen effects are increased by 25%.

Queen's Wings
750 HP · 10 Cooldown Reduction · 10 Spell Vamp
2250 GOLD
Defense
Demonize
When HP drops below 40%, gains 30% Damage Reduction for 3 seconds and reduces skill cooldowns by 2 seconds. This effect has a 60 seconds cooldown. | For every 1% HP lost, damage is increased by 0.25%, up to 15%.

Endless Battle
60 Physical Attack · 250 HP · 5 Movement Speed · 10 Cooldown Reduction · +5 Mana, +5% mana regen
2330 GOLD
Attack
Divine Justice
After casting a skill, the next Basic Attack within 3 seconds deals (60% Total Physical Attack) extra True Damage and recovers 80 (+40% of Total Physical Attack) HP (1.5 seconds cooldown).

Hunter Strike
80 Physical Attack · 10 Cooldown Reduction
2010 GOLD
Attack
Retribution
Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3 seconds (8 seconds cooldown).
Counter Builds
Vs Yu Zhong: Sha Residue is stacks - cleanse it (Purify and similar) and he loses the 30% lost-HP heal and the MS burst. Do not trade long; every 5-stack eruption heals him 30% of missing HP. The Dragon Tail edge is the 275% hit - stand inside the inner cloak circle (the weak part) or dodge the whip entirely. When he ults he cannot cast but is CC-immune for up to 7s: kite it, CC the Dragonoid transition. Sea Halberd or Dominance Ice cut the residue-plus-Oracle heal stack. Masha, Wanwan and Sora are his walls; he feeds on Gloo, Lolita and Minsitthar - do not offer those.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.