Yin
Curated
Fighter Jungle BurstControlTier
B
Win rate
48.4%
Pick rate
0.5%
Ban rate
2.3%

Build
The domain survival. The double-vamp is the multiplier: 8% isolation spell vamp (passive, always live in-domain) plus Festival of Blood spell vamp on the 9-smash channel plus Endless Battle's Divine Justice heal on the Punch cadence - three income streams in a 1v1 nobody can interrupt. Queen's Wings (750 HP, 10% CDR, 10% spell vamp): below 40% HP he gains 30% damage reduction for 3s plus 2s off every skill CD (60s CD) - stacked with Instant Blast's 30% damage reduction: the bad domain becomes survivable. War Axe plus Endless plus Hunter Strike core kept: stacks, true-proc, chase. Quantum Charge: his Charged basics restore 75-180 HP plus 30% MS on heroes - the duel sustain between smashes. Firmness (+8/+8) steadies the early clear. Warrior Boots: Valor stacks through the trade. 6th slot Sea Halberd (80 PA, 20 AS): Lifebane cuts the pulled target to 60% sustain for 3s - the 1v1 bullies fold to the cut they cannot out-heal.

Warrior Boots
18 Physical Defense · 40 Movement Speed
720 GOLD
Movement
Valor
Gains 4 extra Physical Defense for 3 seconds when taking Physical Damage, up to 20.

War Axe
35 Physical Attack · 400 HP · 10 Cooldown Reduction
2100 GOLD
Attack
Fighting Spirit
Attacks grant 12 extra Physical Attack per second for 4 seconds, up to 6 stacks. Deals 10% extra True Damage based on the damage dealt (no damage reduction counted) at full stacks. (Marksmen, Mages, and Supports only receive 50% of these stacked effects.)

Endless Battle
60 Physical Attack · 250 HP · 5 Movement Speed · 10 Cooldown Reduction · +5 Mana, +5% mana regen
2330 GOLD
Attack
Divine Justice
After casting a skill, the next Basic Attack within 3 seconds deals (60% Total Physical Attack) extra True Damage and recovers 80 (+40% of Total Physical Attack) HP (1.5 seconds cooldown).

Hunter Strike
80 Physical Attack · 10 Cooldown Reduction
2010 GOLD
Attack
Retribution
Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3 seconds (8 seconds cooldown).

Queen's Wings
750 HP · 10 Cooldown Reduction · 10 Spell Vamp
2250 GOLD
Defense
Demonize
When HP drops below 40%, gains 30% Damage Reduction for 3 seconds and reduces skill cooldowns by 2 seconds. This effect has a 60 seconds cooldown. | For every 1% HP lost, damage is increased by 0.25%, up to 15%.

Sea Halberd
80 Physical Attack · 20 Attack Speed
2050 GOLD
Attack
Lifebane
Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds. | Increase damage by 8% against enemy heroes with higher extra HP.
Counter Builds
Vs Yin: his 120% plus 8% vamp needs NO ALLIES within 4 units - stick to your teammate to deny the isolation bonus. My Turn (60/55/50s) pulls ONE hero for up to 8s: the pulled hero survives, the team cannot follow - save mobility and burst for the exit, and note a failed pull costs him only 3s. Frenzy Strike (22-to-16s) is up to 9 smashes with 75% slow ticks: the channel is telegraphed - the first half auto-locks, so break range early. His Lieh kill-reset (20% max HP plus skill resets plus 8s extension) snowballs: do not feed the first domain. He is 62/78/55 - the mid isolator; Wanwan-type mobility is his wall, support-dependent backlines are his food - the domain removes the team's value.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.