Yi Sun-shin
Curated
Assassin Jungle FinisherChaseTier
S
Win rate
51.7%
Pick rate
1.4%
Ban rate
12.4%

Build
The traceless duel. Traceless is the multiplier: a dash-slash with 1s control immunity on a 12-to-7s cooldown, each trigger refunding further cooldown - the in-out engage nobody pins down: his 80-mid identity is the untouchable duel. Haas' Claws (40 PA, 15 AS, 20% crit): Frenzy grants 20% AS for 2s on every crit - his switch-crits feed their own rate. Malefic Gun (40 PA, 20 AS): 30% Armor-Buster pen plus 12% basic range plus hit-MS - the bow form out-spaces the duel (Gun and Roar share Armor Buster and never pair - Gun takes the range game here). Sea Halberd (80 PA, 20 AS): Lifebane cuts every touched target to 60% sustain for 3s on his switch touches - sustain duels fold. Rose Gold Meteor (30 PA, 20 AS, 10% lifesteal): the sub-30% shield (120 per level plus 50% MS, 60s CD) - the duel insurance. Thrill (+16 adaptive) feeds the arrow ratios; Weapon Master amps the equipment attack. Quantum Charge: his switch-basics restore 75-180 HP plus 30% MS on heroes - the sustain between immune dashes. 6th slot Rose Gold Meteor: the shield that lets the duel run through burst.

Warrior Boots
18 Physical Defense · 40 Movement Speed
720 GOLD
Movement
Valor
Gains 4 extra Physical Defense for 3 seconds when taking Physical Damage, up to 20.

Haas' Claws
40 Physical Attack · 15 Attack Speed · +20% crit chance
2020 GOLD
Attack
Frenzy
Critical strikes grant 20% extra Attack Speed for 2 seconds.

Blade of Despair
160 Physical Attack · 5 Movement Speed
3010 GOLD
Attack
Despair
Dealing damage to non-Minion enemies below 50% HP increases Physical Attack by 25% for 2 seconds (takes effect before the damage is dealt).

Malefic Gun
40 Physical Attack · 20 Attack Speed
2120 GOLD
Attack
Armor Buster
Increase Physical Penetration by 30%. | Increases Basic Attack range by 12%. When hitting a target, gains 10% Movement Speed for 0.5 seconds.

Sea Halberd
80 Physical Attack · 20 Attack Speed
2050 GOLD
Attack
Lifebane
Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds. | Increase damage by 8% against enemy heroes with higher extra HP.

Rose Gold Meteor
30 Physical Attack · 20 Attack Speed · 10 Lifesteal
2030 GOLD
Attack
Dragon Scale
Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). | When taking damage that reduces HP below 30%, gains a (120*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.
Counter Builds
Vs Yi Sun-shin: his weapon-switch is distance-based - control the SPACING (force glaive range or bow range, never let him choose): his charged arrow needs hold time, so pressure never lets him draw. Traceless (12-to-7s) grants 1s control immunity: CC him AFTER the dash ends, never during. Mountain Shocker (60s) gives 5s full-map vision plus the ship: play around the vision window, spread for the ram-plus-cannon waves. His switch-hits are guaranteed crits: do not out-trade the swap - burst between swaps. He is 65/80/80 - the mid-late duelist; Marcel-type chase-bruisers are his wall, short-range brawlers he out-ranges are his food.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.