
Build
The frontline furnace. Impure Rage plus Fire Missiles is the hidden combo: 7 missile hits each add 4% target max-HP magic (no internal cooldown) plus 2% mana refund - a full 2s salvo is 28% max HP on top of the raw ticks, making him a tank-burner while his 160%-HP armor tanks for free. Brute Force Breastplate: every damage tick re-stacks 8 adaptive plus 2% MS to 6 (then 25% control-duration cut) - the missile spray completes the stack in one cast, then the spin runs at +48 adaptive with CC resistance. War Axe kept: 10% true conversion stacks the furnace. Malefic Roar: the 65-late is the armor-draft game - 30% plus up-to-30% vs the exp laner's Antiques. Immortality: when the armor breaks in a duel, the second life buys the roll away (invincible but telegraphed - roll toward your team, not the wall). 6th slot Hunter Strike: 80 AD plus CDR plus the 5-hit MS proc - the mech fires more often.

Warrior Boots
18 Physical Defense · 40 Movement Speed
720 GOLD
Movement
Valor
Gains 4 extra Physical Defense for 3 seconds when taking Physical Damage, up to 20.

War Axe
35 Physical Attack · 400 HP · 10 Cooldown Reduction
2100 GOLD
Attack
Fighting Spirit
Attacks grant 12 extra Physical Attack per second for 4 seconds, up to 6 stacks. Deals 10% extra True Damage based on the damage dealt (no damage reduction counted) at full stacks. (Marksmen, Mages, and Supports only receive 50% of these stacked effects.)

Brute Force Breastplate
800 HP · 20 Physical Defense · 10 Cooldown Reduction
2070 GOLD
Defense
Brute Force
Each second after dealing damage, gain 8 extra Adaptive Attack and 2% extra Movement Speed for 4 seconds, up to 6 stacks. Gain 25% extra Control Duration Reduction at full stacks.

Malefic Roar
60 Physical Attack
2060 GOLD
Attack
Armor Buster
Increase Physical Penetration by 30%. | When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Hunter Strike
80 Physical Attack · 10 Cooldown Reduction
2010 GOLD
Attack
Retribution
Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3 seconds (8 seconds cooldown).
Counter Builds
Vs X.Borg: burst the Firaga Armor, then he has nothing while energy regenerates - the armorless window is the kill window; his break-roll is invincible but telegraphed, cover the landing. His Fire Stake recalls after 1.7s pulling everything back to HIM: sidestep the recall line, don't eat all 5 stakes. Starve the Supplies: overheated drops heal his armor 10% each - zone the pickups. He is a 70/85/65 tempo fighter - his mid is terrifying, his late is average. Ling-type mobility is his wall; Barats-type HP walls are his food (Overheat true plus detonate shreds them).
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.
