Wanwan
Curated
Marksman Gold Lane FinisherTier
D
Win rate
48.0%
Pick rate
0.1%
Ban rate
0.2%

Build
The anti-tank tempo. Same AS engine (Corrosion slow-ramp + Windtalker dash-MS + Hunter Sword percent-HP), but Malefic Roar takes slot 5: her 90-late means the games that reach her identity are tank-lineup games, and 30% plus scaling pen is the difference between the ult tickling and the ult deleting - guaranteed penetration over burst variance. Berserker's Fury stays 6th: 25% crit keeps Doom live on the weakness-broken run into Crossbow of Tang (50s, 2.5s of untargetable basics-rate fire, extended per kill to 3 chains). Fatal stays: 50% crit (BF 25 + Windtalker 20 + Fatal 5) with Doom on the tank-melt. The corrosion slow plus Swallow-dagger slows stack the crawl while she breaks weaknesses. 6th slot Berserker's Fury: crit into the ult - the tiger deletes the frontline.

Swift Boots
40 Movement Speed · 15 Attack Speed
720 GOLD
Movement

Corrosion Scythe
30 Physical Attack · 5 Movement Speed · 30 Attack Speed
2050 GOLD
Attack
Corrosive
Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5 seconds. Stacks up to 5 times. | Basic Attacks grant 6% extra Attack Speed for 3 seconds, capped at 5 stacks.

Windtalker
20 Movement Speed · 35 Attack Speed · +20% crit chance
1880 GOLD
Attack
Typhoon
Every 5–2 seconds (reduced by 0.2 seconds for each Basic Attack), the next Basic Attack will hit up to 3 enemy units for 150–362 Magic Damage. (This attack can Crit and the damage increases to 200% against Minions.)

Demon Hunter Sword
35 Physical Attack · 20 Attack Speed
2180 GOLD
Attack
Engulf
Basic Attacks deal 8% of the target's current HP as extra Physical Damage (capped at 60 against minions). | Each Basic Attack recovers 10(+4*Hero Level) HP. This effect is halved against minions.

Malefic Roar
60 Physical Attack
2060 GOLD
Attack
Armor Buster
Increase Physical Penetration by 30%. | When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

Berserker's Fury
60 Physical Attack · +25% crit chance
2390 GOLD
Attack
Doom
When Basic Attacks Crit, they deal extra True Damage equal to 12% of the damage before reduction.
Counter Builds
Vs Wanwan: her Crossbow demands ALL weaknesses broken first - deny the full set by spreading the fight so her arrows cannot chain one target. Her dash rides her attack speed (Chastise Pauldron, Dominance Ice starve the whole loop). She is the worst early game in her role (40/70/90): end the lane before 10 minutes. Her designed counter is Phoveus (dashes punish themselves); divers she out-kites (Yin-style) are her food.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.