
Build
The curse-and-burn control. Glowing Wand (60 MP, 300 HP) is the multiplier: Scorch burns 1% max HP per second for 3s on every Blast, Grasp and pet slash, plus Lifebane's 60% sustain cut - the curse that also starves. Blood Wings (90 MP): the 800-plus-100%-MP regenerating shield (20s out of damage) plus 30 MS while held - the puppeteer stops feeding her own unreliability. Clock plus Truncheon plus Crystal core kept: pool, echo, amp - the 48-early survives into the 79-late. Temporal Reign: after the Lord summon, her Blasts and Grasps recover 1.5x for 4s (plus 2s on kill/assist) - the post-summon pressure with the 15s army beside her. 6th slot Blood Wings: the late-mage safety pair with Clock - shield, speed, and 90 MP that the Lord's slashes inherit as presence.

Arcane Boots
15 Magic Power · 40 Movement Speed
720 GOLD
Movement

Clock of Destiny
45 Magic Power · 400 HP · 10 Cooldown Reduction · +400 Mana
2030 GOLD
Magic
Destiny
Gains 4.5(+0.5*Hero Level) Hybrid Defense for 5 seconds when dealing Magic Damage to enemy heroes, stacking up to 6 times (can gain 1 stack every 0.4 seconds). | When HP drops below 50%, recovers 15% of HP over the next 3 seconds. When Mana drops below 50%, restores 15% of Mana over the next 3 seconds. Cooldown: 60 seconds.

Lightning Truncheon
75 Magic Power · 10 Cooldown Reduction · +400 Mana
2250 GOLD
Magic
Resonate
Every 6 seconds, the next skill echoes, dealing 255 (+85% Magic Power) extra Magic Damage to all enemies in range.

Holy Crystal
165 Magic Power
3000 GOLD
Magic
Mystery
Gains 21%-35% extra Magic Power (scales with level).

Glowing Wand
60 Magic Power · 300 HP · 5 Movement Speed
2050 GOLD
Magic
Scorch
Dealing Magic Damage burns the targets for 3 seconds, also dealing extra Magic Damage equal to 1% of the target's Max HP per second. | Dealing damage to the target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds.

Blood Wings
90 Magic Power
2100 GOLD
Magic
Guard
Gains a 800 (+100% Magic Power) Shield that will regenerate 20 seconds after being damaged. The Shield also grants 30 Movement Speed while it lasts and 150 Movement Speed for 1 second after it breaks.
Counter Builds
Vs Vexana: her Curse explodes cursed victims ON DEATH - never finish a cursed ally inside the cluster: spread or delay the cleanup. Her Deathly Grasp stops on the FIRST hero: the tank eats it on purpose, the carry never stands first. Her Lord fights 15s beside her: kill the summon fast or disengage until it lapses - never brawl into the pair. Her early (48) is gated by cooldowns and setup: punish before the Blast rhythm comes online. She is 48/74/79 - the late puppeteer; fast early drafts are her wall, clustered comps are her food - the curse chains across bodies.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.
