Skip to content
MLBUILD logo MLBUILD
← All Heroes

Valir

Curated
Mage Mage Mid Lane Damage

Tier

A

Win rate

52.7%

Pick rate

1.0%

Ban rate

3.2%

Valir

Build

The 45% CDR fire-machine. Magic cap 40% plus Talisman's 5% extension = 45% (Magic Boots 10 + LT 10 + Talisman 15 + Mage 5 + Inspire 5): charges every ~5s with instant hero-hit refunds, the knockback torrent 7.15s, ult 19.8s. At this rhythm he becomes CC-and-burn: every cast is Ablaze plus Impure Rage (4% max HP plus 2% mana refund - every fireball funds the next one) plus Glowing burn, and the fireballs slow - the keep-the-frontline-permanently-ablaze control identity his 83-mid demands. Enchanted Talisman: 15% mana spring and the cap extension - 45-mana fireballs at this pace need the economy. Holy Crystal kept (the amp feeds the %-scalars), Divine Glaive out (control role over tank-pen). Bargain Hunter: the 3000g Crystal spike lands earlier on the 72-early curve. 6th slot Fleeting Time: 15% CDR plus 30% ult refund on takedowns - Vengeance Flame returns sooner.

Magic Boots

Magic Boots

150 HP · 40 Movement Speed · 10 Cooldown Reduction

720 GOLD

Movement

Lightning Truncheon

Lightning Truncheon

75 Magic Power · 10 Cooldown Reduction · +400 Mana

2250 GOLD

Magic

Resonate

Every 6 seconds, the next skill echoes, dealing 255 (+85% Magic Power) extra Magic Damage to all enemies in range.

Glowing Wand

Glowing Wand

60 Magic Power · 300 HP · 5 Movement Speed

2050 GOLD

Magic

Scorch

Dealing Magic Damage burns the targets for 3 seconds, also dealing extra Magic Damage equal to 1% of the target's Max HP per second. | Dealing damage to the target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds.

Holy Crystal

Holy Crystal

165 Magic Power

3000 GOLD

Magic

Mystery

Gains 21%-35% extra Magic Power (scales with level).

Enchanted Talisman

Enchanted Talisman

75 Magic Power · 300 HP · 15 Cooldown Reduction

2070 GOLD

Magic

Mana Spring

Regenerates 15% of Max Mana every 10 seconds. | Max Cooldown Reduction is increased by 5%.

Fleeting Time

Fleeting Time

600 HP · 15 Cooldown Reduction

2050 GOLD

Adaptive

Timestream

Hero kills or assists reduce the Ultimate's current cooldown by 30%.

Counter Builds

Vs Valir: his fireball is charge-spam - but each cast plants a ground flame with a 1s explosion delay: move AFTER the cast and the second hit misses; hero hits refund his charges, so never line up as the refund. His Searing Torrent knockback is the only hard CC: bait it and his self-peel is gone. He is 72/83/66 - early-mid machine, late fade: magic-defense plus speed after 15 minutes. Rafaela-type sustain supports are his wall; long-trade front-liners he out-burns (Fredrinn-type) are his food.

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

MLBUILD — Build Guides for Mobile Legends: Bang Bang

133 heroes covered. Fan-made data site, not affiliated with Moonton Games.