
Build
The 45% CDR fire-machine. Magic cap 40% plus Talisman's 5% extension = 45% (Magic Boots 10 + LT 10 + Talisman 15 + Mage 5 + Inspire 5): charges every ~5s with instant hero-hit refunds, the knockback torrent 7.15s, ult 19.8s. At this rhythm he becomes CC-and-burn: every cast is Ablaze plus Impure Rage (4% max HP plus 2% mana refund - every fireball funds the next one) plus Glowing burn, and the fireballs slow - the keep-the-frontline-permanently-ablaze control identity his 83-mid demands. Enchanted Talisman: 15% mana spring and the cap extension - 45-mana fireballs at this pace need the economy. Holy Crystal kept (the amp feeds the %-scalars), Divine Glaive out (control role over tank-pen). Bargain Hunter: the 3000g Crystal spike lands earlier on the 72-early curve. 6th slot Fleeting Time: 15% CDR plus 30% ult refund on takedowns - Vengeance Flame returns sooner.

Magic Boots
150 HP · 40 Movement Speed · 10 Cooldown Reduction
720 GOLD
Movement

Lightning Truncheon
75 Magic Power · 10 Cooldown Reduction · +400 Mana
2250 GOLD
Magic
Resonate
Every 6 seconds, the next skill echoes, dealing 255 (+85% Magic Power) extra Magic Damage to all enemies in range.

Glowing Wand
60 Magic Power · 300 HP · 5 Movement Speed
2050 GOLD
Magic
Scorch
Dealing Magic Damage burns the targets for 3 seconds, also dealing extra Magic Damage equal to 1% of the target's Max HP per second. | Dealing damage to the target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds.

Holy Crystal
165 Magic Power
3000 GOLD
Magic
Mystery
Gains 21%-35% extra Magic Power (scales with level).

Enchanted Talisman
75 Magic Power · 300 HP · 15 Cooldown Reduction
2070 GOLD
Magic
Mana Spring
Regenerates 15% of Max Mana every 10 seconds. | Max Cooldown Reduction is increased by 5%.

Fleeting Time
600 HP · 15 Cooldown Reduction
2050 GOLD
Adaptive
Timestream
Hero kills or assists reduce the Ultimate's current cooldown by 30%.
Counter Builds
Vs Valir: his fireball is charge-spam - but each cast plants a ground flame with a 1s explosion delay: move AFTER the cast and the second hit misses; hero hits refund his charges, so never line up as the refund. His Searing Torrent knockback is the only hard CC: bait it and his self-peel is gone. He is 72/83/66 - early-mid machine, late fade: magic-defense plus speed after 15 minutes. Rafaela-type sustain supports are his wall; long-trade front-liners he out-burns (Fredrinn-type) are his food.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.
