Tigreal
Curated
Tank Roam Crowd ControlTier
A
Win rate
45.5%
Pick rate
2.3%
Ban rate
13.2%

Build
The chain-pull tempo. Implosion is a 45s ultimate (37s maxed): Fleeting Time carries 15% CDR (45s to 38.25s) AND refunds 30% of the remaining ult cooldown on every kill or assist - in a fight that turns, which is exactly when a pull lands, the second Implosion comes back inside the same teamfight. Guardian Helmet: 1800 HP plus 2.5% max HP per second out of combat plus the big-hit recovery - the roam pool that walks into the next pull full. Athena's Shield: 25% magic cut re-arming out of combat - the mage-ult insurance while channeling the pull's interruptible first half. War Cry: after Implosion lands its 3 hits, +8% all damage for 6s - the pull window is his team's burst window. Dominance Ice: the heal-cut aura plus up-to-40 defense inside the pileup his kit creates. 6th slot Cursed Helmet: 1.2% max-HP burn around the knock-up - the war titan burns the crowd.

Tough Boots
18 Magic Defense · 40 Movement Speed
720 GOLD
Movement
Fortitude
CC and Slow Duration reduced by 25%.

Fleeting Time
600 HP · 15 Cooldown Reduction
2050 GOLD
Adaptive
Timestream
Hero kills or assists reduce the Ultimate's current cooldown by 30%.

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Guardian Helmet
1800 HP · +20% hp regen
2500 GOLD
Defense
Recovery
After 5 seconds out of combat, recover (2.5% Total HP) HP per second. | Upon taking more than 500 damage in a single instance, recover 30 (+0.3% Total HP)% HP from the excess damage beyond that amount.

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Cursed Helmet
1200 HP · 20 Magic Defense
1910 GOLD
Defense
Burning Soul
Deals (1.2% Total HP) Magic Damage to nearby enemies per second. This damage is increased by 125(+15*Hero Level)% against creeps and minions. | Dealing damage with Burning Soul will reduce the target's Hybrid Defense by 3 for 3 seconds. Stacks up to 3 times.
Counter Builds
Vs Tigreal: Implosion's channel is interruptible in its FIRST half - CC him the moment the hammer raises and the engage dies. His Fearless blocks one basic per 4 stacks: spend the block with minion-timed trades or mixed damage so it eats the wrong hit. Sacred Hammer's recast knock-up has a 4s window - spread after the push. He is 52/74/62 - a mid-game tempo wall; his late falls off to true-damage and percent-HP drafts. Alice is his wall; healer backlines (Estes-style) are his food - he pulls the healer INTO the pile.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.