
Build
The anti-sustain trio. Sea Halberd (80 PA, 20 AS) is the multiplier: Lifebane cuts every touched target to 60% sustain for 3s - applied by up to 4 bodies (his S3-command strikes count as basics and carry it): the pack starves the backline. His own sustain is the clone-heal (75 + 25% of clone damage per clone hit): the heal-cut war is won by whoever applies it more - 4 bodies apply it constantly. DHS plus Corrosion plus Golden core kept: percent-HP, slow, triple-triggers. Temporal Reign: ON CASTING Clone Techniques, his Variety and Exchange recover 1.5x for 4s (plus 2s on kill/assist) - clone-spawn into skill-spam into more clones. Swift Boots (+10% AS): the pack rate. 6th slot Malefic Roar: the pen on the swarm trades - shred cuts, Roar multiplies.

Swift Boots
40 Movement Speed · 15 Attack Speed
720 GOLD
Movement

Demon Hunter Sword
35 Physical Attack · 20 Attack Speed
2180 GOLD
Attack
Engulf
Basic Attacks deal 8% of the target's current HP as extra Physical Damage (capped at 60 against minions). | Each Basic Attack recovers 10(+4*Hero Level) HP. This effect is halved against minions.

Corrosion Scythe
30 Physical Attack · 5 Movement Speed · 30 Attack Speed
2050 GOLD
Attack
Corrosive
Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5 seconds. Stacks up to 5 times. | Basic Attacks grant 6% extra Attack Speed for 3 seconds, capped at 5 stacks.

Golden Staff
55 Physical Attack · 15 Attack Speed
2000 GOLD
Attack
Swift
Every 1% extra Crit Chance gained is converted into 1% extra Attack Speed. | After every 2 non-Crit Basic Attacks, the Attack Speed of the next Basic Attack is increased by 80% (and Attack Speed cap is increased to 500%) and triggers Attack Effects an additional 2 time(s).

Sea Halberd
80 Physical Attack · 20 Attack Speed
2050 GOLD
Attack
Lifebane
Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds. | Increase damage by 8% against enemy heroes with higher extra HP.

Malefic Roar
60 Physical Attack
2060 GOLD
Attack
Armor Buster
Increase Physical Penetration by 30%. | When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.
Counter Builds
Vs Sun: his S3-command (4s) counts as basic damage and carries attack effects without critting - blind, disarm and attack-speed cuts (Chastise Pauldron) starve the whole pack at once. His clones take AoE plus the ult clone takes increased damage: clear the copies first, then Sun is a bare fighter - and he heals 75 (+25% of clone damage) per clone hit, so denial is sustain-denial. His shred stacks 5% physical defense to 6 (30%): disengage at high stacks, re-engage clean. His ult clone (70-100%, 8s) is the real body-double: save burst for its 8s lapse. He is 45/68/82 - the late swarm; Natan-type out-mirrors are his wall, bar brawlers (Masha-style) are his food - the shred plus on-hits grind the bars.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.
