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Silvanna

Curated
Mage Fighter Exp Lane Initiator

Tier

A

Win rate

52.0%

Pick rate

1.4%

Ban rate

4.0%

Silvanna

Build

The mark-grind. The Circle is the multiplier: 3.5s of restrained victim inside her 100%-AS lifesteal zone - and this build makes every second burn. Glowing Wand (60 MP, 300 HP): Scorch burns 1% max HP per second for 3s on every mark tick plus Lifebane's 60% sustain cut - the restrained target melts and cannot heal through it. Feather plus Genius plus Concentrated Energy core kept: rate, shred, the +12% Recharge window. Quantum Charge: her circle basics restore 75-180 HP plus 30% MS on heroes - the stick-and-drain economy on top of the 40% circle lifesteal. Arcane Boots (15 MP): the pen boots for the shred stack. 6th slot Holy Crystal (165 MP): the amp the grind cashes in - marks, shred, burn, lifesteal, all scaled.

Arcane Boots

Arcane Boots

15 Magic Power · 40 Movement Speed

720 GOLD

Movement

Feather of Heaven

Feather of Heaven

60 Magic Power · 20 Attack Speed · 5 Cooldown Reduction · 10 Lifesteal

2030 GOLD

Magic

Affliction

Each Basic Attack deals extra 50 (+30% Total Magic Power) Magic Damage. | Basic Attacks grant 6% extra Attack Speed for 3 seconds, capped at 5 stacks.

Genius Wand

Genius Wand

75 Magic Power · 5 Movement Speed

2000 GOLD

Magic

Magic

Dealing Magic Damage to enemy heroes will reduce their Magic Defense by 2.5+(0.5*Hero Level) for 2 seconds. Stacks up to 3 times.

Concentrated Energy

Concentrated Energy

75 Magic Power · 400 HP

2020 GOLD

Magic

Recharge

Increases Magic Power by 5 after dealing Magic Damage (this effect stacks up to 6 times and can only gain 1 stack every 0.4 seconds). When reaching full stacks, increases Magic Damage by 12% for 5 seconds.

Glowing Wand

Glowing Wand

60 Magic Power · 300 HP · 5 Movement Speed

2050 GOLD

Magic

Scorch

Dealing Magic Damage burns the targets for 3 seconds, also dealing extra Magic Damage equal to 1% of the target's Max HP per second. | Dealing damage to the target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds.

Holy Crystal

Holy Crystal

165 Magic Power

3000 GOLD

Magic

Mystery

Gains 21%-35% extra Magic Power (scales with level).

Counter Builds

Vs Silvanna: her marks cut hybrid defense for 5s - disengage when marked and re-engage clean, never brawl at 5 stacks (plus 30% damage). Cometic Lance dashes to max range or first hero: feed the dash-stun to the tank, step the backline off the line. Imperial Justice restrains the CLOSEST hero 3.5s: keep a buddy closer than you, or save a dash for the leap marker. Her Circle gives 100% AS plus 40% lifesteal: heal-cut halves the zone's economy. She is 62/78/60 - the mid knight; Marcel-type defense-stackers are her wall, burst-assassin drafts are her food - the restrain plus shred deletes the dive.

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

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