Silvanna
Curated
Fighter Exp Lane InitiatorTier
A
Win rate
52.0%
Pick rate
1.4%
Ban rate
4.0%

Build
The mark-grind. The Circle is the multiplier: 3.5s of restrained victim inside her 100%-AS lifesteal zone - and this build makes every second burn. Glowing Wand (60 MP, 300 HP): Scorch burns 1% max HP per second for 3s on every mark tick plus Lifebane's 60% sustain cut - the restrained target melts and cannot heal through it. Feather plus Genius plus Concentrated Energy core kept: rate, shred, the +12% Recharge window. Quantum Charge: her circle basics restore 75-180 HP plus 30% MS on heroes - the stick-and-drain economy on top of the 40% circle lifesteal. Arcane Boots (15 MP): the pen boots for the shred stack. 6th slot Holy Crystal (165 MP): the amp the grind cashes in - marks, shred, burn, lifesteal, all scaled.

Arcane Boots
15 Magic Power · 40 Movement Speed
720 GOLD
Movement

Feather of Heaven
60 Magic Power · 20 Attack Speed · 5 Cooldown Reduction · 10 Lifesteal
2030 GOLD
Magic
Affliction
Each Basic Attack deals extra 50 (+30% Total Magic Power) Magic Damage. | Basic Attacks grant 6% extra Attack Speed for 3 seconds, capped at 5 stacks.

Genius Wand
75 Magic Power · 5 Movement Speed
2000 GOLD
Magic
Magic
Dealing Magic Damage to enemy heroes will reduce their Magic Defense by 2.5+(0.5*Hero Level) for 2 seconds. Stacks up to 3 times.

Concentrated Energy
75 Magic Power · 400 HP
2020 GOLD
Magic
Recharge
Increases Magic Power by 5 after dealing Magic Damage (this effect stacks up to 6 times and can only gain 1 stack every 0.4 seconds). When reaching full stacks, increases Magic Damage by 12% for 5 seconds.

Glowing Wand
60 Magic Power · 300 HP · 5 Movement Speed
2050 GOLD
Magic
Scorch
Dealing Magic Damage burns the targets for 3 seconds, also dealing extra Magic Damage equal to 1% of the target's Max HP per second. | Dealing damage to the target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds.

Holy Crystal
165 Magic Power
3000 GOLD
Magic
Mystery
Gains 21%-35% extra Magic Power (scales with level).
Counter Builds
Vs Silvanna: her marks cut hybrid defense for 5s - disengage when marked and re-engage clean, never brawl at 5 stacks (plus 30% damage). Cometic Lance dashes to max range or first hero: feed the dash-stun to the tank, step the backline off the line. Imperial Justice restrains the CLOSEST hero 3.5s: keep a buddy closer than you, or save a dash for the leap marker. Her Circle gives 100% AS plus 40% lifesteal: heal-cut halves the zone's economy. She is 62/78/60 - the mid knight; Marcel-type defense-stackers are her wall, burst-assassin drafts are her food - the restrain plus shred deletes the dive.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.