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Roger

Curated
Assassin Fighter Jungle FinisherBurst

Tier

B

Win rate

49.8%

Pick rate

0.4%

Ban rate

0.2%

Roger

Build

The human-poke sustain. The human form is the multiplier: +4% CURRENT HP per hit - Demon Hunter Sword's 8% current-HP rides the same basics: 12% current-HP per human basic before ratios - the tank-poke answer. Rose Gold Meteor (30 PA, 20 AS, 10% lifesteal): the sub-30% shield (120 per level plus 50% MS, 60s CD) - the duel insurance for the form that stands still to shoot. Sea Halberd (80 PA, 20 AS): Lifebane cuts every touched target to 60% sustain for 3s on his human touches - sustain duels fold to the poke. Endless Battle (60 PA, 10% CDR): his Fire-into-basic cadence procs Divine Justice (60% Total PA true plus 80 + 40% Total PA heal, 1.5s CD) - the poke double-hits. Hunter Strike: 80 PA plus the chase-MS for the form spacing. Firmness (+8/+8) steadies the early clear; Festival of Blood vamps the Fire-plus-Pounce rotation. Quantum Charge: his basics restore 75-180 HP plus 30% MS on heroes - the in-out sustain between forms. Tough Boots: 25% CC and slow reduction keeps the spacing. 6th slot Endless Battle: poke, proc, heal - the human out-lasts the duel.

Tough Boots

Tough Boots

18 Magic Defense · 40 Movement Speed

720 GOLD

Movement

Fortitude

CC and Slow Duration reduced by 25%.

Demon Hunter Sword

Demon Hunter Sword

35 Physical Attack · 20 Attack Speed

2180 GOLD

Attack

Engulf

Basic Attacks deal 8% of the target's current HP as extra Physical Damage (capped at 60 against minions). | Each Basic Attack recovers 10(+4*Hero Level) HP. This effect is halved against minions.

Hunter Strike

Hunter Strike

80 Physical Attack · 10 Cooldown Reduction

2010 GOLD

Attack

Retribution

Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3 seconds (8 seconds cooldown).

Rose Gold Meteor

Rose Gold Meteor

30 Physical Attack · 20 Attack Speed · 10 Lifesteal

2030 GOLD

Attack

Dragon Scale

Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). | When taking damage that reduces HP below 30%, gains a (120*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.

Sea Halberd

Sea Halberd

80 Physical Attack · 20 Attack Speed

2050 GOLD

Attack

Lifebane

Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds. | Increase damage by 8% against enemy heroes with higher extra HP.

Endless Battle

Endless Battle

60 Physical Attack · 250 HP · 5 Movement Speed · 10 Cooldown Reduction · +5 Mana, +5% mana regen

2330 GOLD

Attack

Divine Justice

After casting a skill, the next Basic Attack within 3 seconds deals (60% Total Physical Attack) extra True Damage and recovers 80 (+40% of Total Physical Attack) HP (1.5 seconds cooldown).

Counter Builds

Vs Roger: his human form stacks CURRENT-HP bonus per hit - do not hand him long trades on high-HP bodies; his wolf form stacks LOST-HP bonus - do not linger low. His Pounce (15s) is untargetable with 80% reset on kill/assist: drop control on the LANDING, and never cluster low - the reset chains through teams. His Howl (10s) reveals sub-40% HP plus 50% MS: the reveal is the cleanup cue - disengage the moment it sounds. His human shield (200 + 200% Extra, 1.5s) covers the roll-out: burst after it lapses. He is 65/80/70 - the mid werewolf; Yve-type zone control is his wall, duelists he isolates are his food - the Pounce dodges the assassinate.

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

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