
Build
The save engine - her real identity. Flask of the Oasis is the hidden multiplier: her heal landing on a sub-35% ally (or one falling there within 3s) grants a 100-per-level shield plus refunds HER 2s of cooldown (once per target per minute, never on self-only skills) - and Holy Healing's most-injured priority triggers it almost every cast. Oracle (850 HP, 20 and 20 defense, 10% CDR): bulk plus 25% on what SHE receives - her own self-heal slice and every sustain landing on her. Enchanted Talisman 15 + Support 10 = 25% CDR: Holy Healing every 7.9s, Holy Baptism (38s line stun) every 28.5s - the save drums at 8 seconds.CDR stack: Talisman 15% + Flask 10% + Oracle 10% + echo 10% + Support 10% = 45% at the Talisman-extended cap - Holy Healing every 5.8s, Holy Baptism (38s line stun) every 20.9s - the save drums at under 6 seconds.Fleeting Time: 15% CDR plus 30% ult refund on kills and assists - her 1.2s line stun baits the kills that reset it. Rapid Boots (55 MS): roam speed gets the save to the right lane before the burst. She out-heals poke comps outright; this build answers burst comps too. 6th slot Lightning Truncheon: the 6s echo (255 + 85% MP) on the heal-burst - the dove also pokes.

Rapid Boots
12 HP · 55 Movement Speed · +12% hp regen
720 GOLD
Movement

Flask of the Oasis
60 Magic Power · 300 HP · 10 Cooldown Reduction
1850 GOLD
Magic
Blessing
When casting a healing or shield skill, if the target's HP is below 35%, or falls below 35% within 3 seconds, they will get a (100*Hero Level) shield that lasts 3 seconds. When this effect triggers, it also reduces the cooldown of the caster's skills by 2 seconds. (This effect can only trigger once every 60 seconds on the same target, and will not trigger on self-only healing and shield skills.)

Oracle
850 HP · 20 Physical Defense · 20 Magic Defense · 10 Cooldown Reduction
1860 GOLD
Defense
Bless
Received Shield and HP Regen effects are increased by 25%.

Enchanted Talisman
75 Magic Power · 300 HP · 15 Cooldown Reduction
2070 GOLD
Magic
Mana Spring
Regenerates 15% of Max Mana every 10 seconds. | Max Cooldown Reduction is increased by 5%.

Fleeting Time
600 HP · 15 Cooldown Reduction
2050 GOLD
Adaptive
Timestream
Hero kills or assists reduce the Ultimate's current cooldown by 30%.

Lightning Truncheon
75 Magic Power · 10 Cooldown Reduction · +400 Mana
2250 GOLD
Magic
Resonate
Every 6 seconds, the next skill echoes, dealing 255 (+85% Magic Power) extra Magic Damage to all enemies in range.
Counter Builds
Vs Rafaela: her revive channels 2.5s rooted on a 10s cycle - ANY hero damage interrupts it and maxes the cooldown, keep a poke ready. Her heal prioritizes the most-injured ally: burst ONE target through her range and the priority works against her. Heal-cut (Sea Halberd, Dominance Ice) halves her heal plus Flask shield. Her wall is burst dancers (Odette-style); her food is sustained poke (Valir-style) - she out-heals the chip.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.
