Popol and Kupa
Curated
Marksman Gold Lane PushTier
A
Win rate
53.5%
Pick rate
0.3%
Ban rate
0.3%

Build
The sustain pack. Endless Battle: Bite into Popol's follow-up basic triggers Divine Justice - 60% Total PA true plus 80 + 40% Total PA heal (1.5s CD) on EVERY 7s Bite rotation. Corrosion plus DHS plus Golden core kept: the twin-body on-hits are the damage identity - %-current-HP plus slow-stacks on both bodies. Quantum Charge: the pack's basics restore 75-180 HP plus 30% MS - the duel sustain under the EB procs, and the MS keeps the kite alive while Kupa regens. Swift Boots: the pack AS. The identity: he doesn't need lifesteal items (Kupa regen plus QC plus EB) - he out-sustains the lane while the on-hits stack the % damage. The balance variant trades the typhoon for the per-rotation heal-plus-true. 6th slot Sea Halberd: Lifebane on the wolf bites - the duo wins sustain fights.

Swift Boots
40 Movement Speed · 15 Attack Speed
720 GOLD
Movement

Corrosion Scythe
30 Physical Attack · 5 Movement Speed · 30 Attack Speed
2050 GOLD
Attack
Corrosive
Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5 seconds. Stacks up to 5 times. | Basic Attacks grant 6% extra Attack Speed for 3 seconds, capped at 5 stacks.

Demon Hunter Sword
35 Physical Attack · 20 Attack Speed
2180 GOLD
Attack
Engulf
Basic Attacks deal 8% of the target's current HP as extra Physical Damage (capped at 60 against minions). | Each Basic Attack recovers 10(+4*Hero Level) HP. This effect is halved against minions.

Golden Staff
55 Physical Attack · 15 Attack Speed
2000 GOLD
Attack
Swift
Every 1% extra Crit Chance gained is converted into 1% extra Attack Speed. | After every 2 non-Crit Basic Attacks, the Attack Speed of the next Basic Attack is increased by 80% (and Attack Speed cap is increased to 500%) and triggers Attack Effects an additional 2 time(s).

Endless Battle
60 Physical Attack · 250 HP · 5 Movement Speed · 10 Cooldown Reduction · +5 Mana, +5% mana regen
2330 GOLD
Attack
Divine Justice
After casting a skill, the next Basic Attack within 3 seconds deals (60% Total Physical Attack) extra True Damage and recovers 80 (+40% of Total Physical Attack) HP (1.5 seconds cooldown).

Sea Halberd
80 Physical Attack · 20 Attack Speed
2050 GOLD
Attack
Lifebane
Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds. | Increase damage by 8% against enemy heroes with higher extra HP.
Counter Builds
Vs Popol and Kupa: kill KUPA first - the pounce-enhance, the body-block, the revive utility all die with him; Popol alone loses the enhanced rhythm until the 30s pray. The traps immobilize 1s plus a 4s frost zone (3 charges, 60s each): walk around the visible circles. His enrage (38s) is the pack's power window: disengage 12 seconds, re-engage after. He is 70/75/68 - early-mid pack; Atlas-type mass-CC is his wall, squishy divers who commit into traps are his food (the pack out-damages their commit).
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.