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Popol and Kupa

Curated
Marksman Marksman Gold Lane Push

Tier

A

Win rate

53.5%

Pick rate

0.3%

Ban rate

0.3%

Popol and Kupa

Build

The sustain pack. Endless Battle: Bite into Popol's follow-up basic triggers Divine Justice - 60% Total PA true plus 80 + 40% Total PA heal (1.5s CD) on EVERY 7s Bite rotation. Corrosion plus DHS plus Golden core kept: the twin-body on-hits are the damage identity - %-current-HP plus slow-stacks on both bodies. Quantum Charge: the pack's basics restore 75-180 HP plus 30% MS - the duel sustain under the EB procs, and the MS keeps the kite alive while Kupa regens. Swift Boots: the pack AS. The identity: he doesn't need lifesteal items (Kupa regen plus QC plus EB) - he out-sustains the lane while the on-hits stack the % damage. The balance variant trades the typhoon for the per-rotation heal-plus-true. 6th slot Sea Halberd: Lifebane on the wolf bites - the duo wins sustain fights.

Swift Boots

Swift Boots

40 Movement Speed · 15 Attack Speed

720 GOLD

Movement

Corrosion Scythe

Corrosion Scythe

30 Physical Attack · 5 Movement Speed · 30 Attack Speed

2050 GOLD

Attack

Corrosive

Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5 seconds. Stacks up to 5 times. | Basic Attacks grant 6% extra Attack Speed for 3 seconds, capped at 5 stacks.

Demon Hunter Sword

Demon Hunter Sword

35 Physical Attack · 20 Attack Speed

2180 GOLD

Attack

Engulf

Basic Attacks deal 8% of the target's current HP as extra Physical Damage (capped at 60 against minions). | Each Basic Attack recovers 10(+4*Hero Level) HP. This effect is halved against minions.

Golden Staff

Golden Staff

55 Physical Attack · 15 Attack Speed

2000 GOLD

Attack

Swift

Every 1% extra Crit Chance gained is converted into 1% extra Attack Speed. | After every 2 non-Crit Basic Attacks, the Attack Speed of the next Basic Attack is increased by 80% (and Attack Speed cap is increased to 500%) and triggers Attack Effects an additional 2 time(s).

Endless Battle

Endless Battle

60 Physical Attack · 250 HP · 5 Movement Speed · 10 Cooldown Reduction · +5 Mana, +5% mana regen

2330 GOLD

Attack

Divine Justice

After casting a skill, the next Basic Attack within 3 seconds deals (60% Total Physical Attack) extra True Damage and recovers 80 (+40% of Total Physical Attack) HP (1.5 seconds cooldown).

Sea Halberd

Sea Halberd

80 Physical Attack · 20 Attack Speed

2050 GOLD

Attack

Lifebane

Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds. | Increase damage by 8% against enemy heroes with higher extra HP.

Counter Builds

Vs Popol and Kupa: kill KUPA first - the pounce-enhance, the body-block, the revive utility all die with him; Popol alone loses the enhanced rhythm until the 30s pray. The traps immobilize 1s plus a 4s frost zone (3 charges, 60s each): walk around the visible circles. His enrage (38s) is the pack's power window: disengage 12 seconds, re-engage after. He is 70/75/68 - early-mid pack; Atlas-type mass-CC is his wall, squishy divers who commit into traps are his food (the pack out-damages their commit).

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

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