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Pharsa

Curated
Mage Mage Mid Lane Burst

Tier

D

Win rate

46.4%

Pick rate

0.5%

Ban rate

0.3%

Pharsa

Build

The 19.8s flight. 45% CDR at the Talisman-extended cap (Magic Boots 10 + Clock 10 + Talisman 15 + Mage 5 + Inspire 5): Air Strike 36s to 19.8s, Curse of Crow 8s to 4.4s, Energy Impact 6.5s to 3.58s - the poke-and-flight rhythm becomes permanent tempo instead of a 36s cooldown. Enchanted Talisman: the cap extension plus 15% mana per 10s funds the constant Curse and Impact spam. Temporal Reign: after each flight, Curse plus Impact recover 1.5x for 4s - the post-flight chain resumes instantly. Divine Glaive stays out: this variant grinds rotations and backlines where Holy Crystal's flat multiplier out-values tank penetration. Bargain Hunter pulls the 3000g Crystal spike earlier. 6th slot Fleeting Time: 15% CDR plus 30% ult refund on kills and assists - the crow locks rooms sooner.

Magic Boots

Magic Boots

150 HP · 40 Movement Speed · 10 Cooldown Reduction

720 GOLD

Movement

Clock of Destiny

Clock of Destiny

45 Magic Power · 400 HP · 10 Cooldown Reduction · +400 Mana

2030 GOLD

Magic

Destiny

Gains 4.5(+0.5*Hero Level) Hybrid Defense for 5 seconds when dealing Magic Damage to enemy heroes, stacking up to 6 times (can gain 1 stack every 0.4 seconds). | When HP drops below 50%, recovers 15% of HP over the next 3 seconds. When Mana drops below 50%, restores 15% of Mana over the next 3 seconds. Cooldown: 60 seconds.

Enchanted Talisman

Enchanted Talisman

75 Magic Power · 300 HP · 15 Cooldown Reduction

2070 GOLD

Magic

Mana Spring

Regenerates 15% of Max Mana every 10 seconds. | Max Cooldown Reduction is increased by 5%.

Lightning Truncheon

Lightning Truncheon

75 Magic Power · 10 Cooldown Reduction · +400 Mana

2250 GOLD

Magic

Resonate

Every 6 seconds, the next skill echoes, dealing 255 (+85% Magic Power) extra Magic Damage to all enemies in range.

Holy Crystal

Holy Crystal

165 Magic Power

3000 GOLD

Magic

Mystery

Gains 21%-35% extra Magic Power (scales with level).

Fleeting Time

Fleeting Time

600 HP · 15 Cooldown Reduction

2050 GOLD

Adaptive

Timestream

Hero kills or assists reduce the Ultimate's current cooldown by 30%.

Counter Builds

Vs Pharsa: her ult roots her airborne for 8s - the flight is BOTH the damage and the vulnerability, any hard CC drops her and wastes the cooldown. Force Wings by Wings out first (any skill or basic ends it), then she is a grounded mage with no escape. Her Curse of Crow mark reveals: break line of sight to deny the 1s stun follow-up. Global ganks (Chip-style) are her listed wall; immobile comps (Lolita-style) are her food - do not offer those.

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

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