
Build
The 19.8s flight. 45% CDR at the Talisman-extended cap (Magic Boots 10 + Clock 10 + Talisman 15 + Mage 5 + Inspire 5): Air Strike 36s to 19.8s, Curse of Crow 8s to 4.4s, Energy Impact 6.5s to 3.58s - the poke-and-flight rhythm becomes permanent tempo instead of a 36s cooldown. Enchanted Talisman: the cap extension plus 15% mana per 10s funds the constant Curse and Impact spam. Temporal Reign: after each flight, Curse plus Impact recover 1.5x for 4s - the post-flight chain resumes instantly. Divine Glaive stays out: this variant grinds rotations and backlines where Holy Crystal's flat multiplier out-values tank penetration. Bargain Hunter pulls the 3000g Crystal spike earlier. 6th slot Fleeting Time: 15% CDR plus 30% ult refund on kills and assists - the crow locks rooms sooner.

Magic Boots
150 HP · 40 Movement Speed · 10 Cooldown Reduction
720 GOLD
Movement

Clock of Destiny
45 Magic Power · 400 HP · 10 Cooldown Reduction · +400 Mana
2030 GOLD
Magic
Destiny
Gains 4.5(+0.5*Hero Level) Hybrid Defense for 5 seconds when dealing Magic Damage to enemy heroes, stacking up to 6 times (can gain 1 stack every 0.4 seconds). | When HP drops below 50%, recovers 15% of HP over the next 3 seconds. When Mana drops below 50%, restores 15% of Mana over the next 3 seconds. Cooldown: 60 seconds.

Enchanted Talisman
75 Magic Power · 300 HP · 15 Cooldown Reduction
2070 GOLD
Magic
Mana Spring
Regenerates 15% of Max Mana every 10 seconds. | Max Cooldown Reduction is increased by 5%.

Lightning Truncheon
75 Magic Power · 10 Cooldown Reduction · +400 Mana
2250 GOLD
Magic
Resonate
Every 6 seconds, the next skill echoes, dealing 255 (+85% Magic Power) extra Magic Damage to all enemies in range.

Holy Crystal
165 Magic Power
3000 GOLD
Magic
Mystery
Gains 21%-35% extra Magic Power (scales with level).

Fleeting Time
600 HP · 15 Cooldown Reduction
2050 GOLD
Adaptive
Timestream
Hero kills or assists reduce the Ultimate's current cooldown by 30%.
Counter Builds
Vs Pharsa: her ult roots her airborne for 8s - the flight is BOTH the damage and the vulnerability, any hard CC drops her and wastes the cooldown. Force Wings by Wings out first (any skill or basic ends it), then she is a grounded mage with no escape. Her Curse of Crow mark reveals: break line of sight to deny the 1s stun follow-up. Global ganks (Chip-style) are her listed wall; immobile comps (Lolita-style) are her food - do not offer those.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.
