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Obsidia

Curated
Marksman Marksman Gold Lane FinisherDamage

Tier

B

Win rate

49.5%

Pick rate

0.6%

Ban rate

1.1%

Obsidia

Build

The tether-diver. Hunt of Bone (40s) drags her INTO the enemy team - pull-in, 3s no-displacement tether, drag-along, move-while-attacking, obstacle phasing, 5 temporary shards and a 200-plus-25-per-shard shield: the dive pays in shards, and this build survives to spend them. Rose Gold Meteor (30 PA, 20 AS, 10% lifesteal): full Marksman Dragon Scale (4 PA per hybrid defense to 50) plus the sub-30% shield (120 per level, 50% MS, 60s CD) - the second shield inside the tether. Wind of Nature (30 PA, 20 AS, 10% lifesteal): the physical-immunity active for the dive window. Demon Hunter Sword: 8% current-HP per basic plus 10-plus-4-per-level sustain per hit, halved only vs minions. Thrill (+16 adaptive) feeds the 80%/70%/60% ratios; Weapon Master amps the equipment attack; Quantum Charge restores 75-180 HP plus 30% MS on her hero basics - the kiting sustain between dodges (her 70-mid tempo: needle, dodge, needle, dive). 6th slot Wind of Nature: the diver commits to the tether and ignores the physical answer.

Swift Boots

Swift Boots

40 Movement Speed · 15 Attack Speed

720 GOLD

Movement

Demon Hunter Sword

Demon Hunter Sword

35 Physical Attack · 20 Attack Speed

2180 GOLD

Attack

Engulf

Basic Attacks deal 8% of the target's current HP as extra Physical Damage (capped at 60 against minions). | Each Basic Attack recovers 10(+4*Hero Level) HP. This effect is halved against minions.

Corrosion Scythe

Corrosion Scythe

30 Physical Attack · 5 Movement Speed · 30 Attack Speed

2050 GOLD

Attack

Corrosive

Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5 seconds. Stacks up to 5 times. | Basic Attacks grant 6% extra Attack Speed for 3 seconds, capped at 5 stacks.

Golden Staff

Golden Staff

55 Physical Attack · 15 Attack Speed

2000 GOLD

Attack

Swift

Every 1% extra Crit Chance gained is converted into 1% extra Attack Speed. | After every 2 non-Crit Basic Attacks, the Attack Speed of the next Basic Attack is increased by 80% (and Attack Speed cap is increased to 500%) and triggers Attack Effects an additional 2 time(s).

Rose Gold Meteor

Rose Gold Meteor

30 Physical Attack · 20 Attack Speed · 10 Lifesteal

2030 GOLD

Attack

Dragon Scale

Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). | When taking damage that reduces HP below 30%, gains a (120*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.

Wind of Nature

Wind of Nature

30 Physical Attack · 20 Attack Speed · 10 Lifesteal

1910 GOLD

Attack

Counter Builds

Vs Obsidia: her Needle cycles every 4.5s - she ALWAYS has poke banked into shards - engage between casts, never trade into a full bank. Phantom Shadowmeld is a 0.3s 500% MS micro-dodge (1s while tethered): time CC after the shimmer, not into it. Her Hunt of Bone (40s) tethers 3s with no-displacement: spread the moment the bones fly - whoever is tethered gets dragged, everyone else walks free and kills her (she pulled herself in). Her shards need basics: blind, disarm and attack-speed cuts (Chastise Pauldron) starve the bank. She is 50/70/85 - the late-cycle marksman; Belerick-type thorns-tanks are her wall, dash-duelists (Benedetta-style) are her food - the tether denies their spacing.

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

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