Obsidia
Curated
Marksman Gold Lane FinisherDamageTier
B
Win rate
49.5%
Pick rate
0.6%
Ban rate
1.1%

Build
The tether-diver. Hunt of Bone (40s) drags her INTO the enemy team - pull-in, 3s no-displacement tether, drag-along, move-while-attacking, obstacle phasing, 5 temporary shards and a 200-plus-25-per-shard shield: the dive pays in shards, and this build survives to spend them. Rose Gold Meteor (30 PA, 20 AS, 10% lifesteal): full Marksman Dragon Scale (4 PA per hybrid defense to 50) plus the sub-30% shield (120 per level, 50% MS, 60s CD) - the second shield inside the tether. Wind of Nature (30 PA, 20 AS, 10% lifesteal): the physical-immunity active for the dive window. Demon Hunter Sword: 8% current-HP per basic plus 10-plus-4-per-level sustain per hit, halved only vs minions. Thrill (+16 adaptive) feeds the 80%/70%/60% ratios; Weapon Master amps the equipment attack; Quantum Charge restores 75-180 HP plus 30% MS on her hero basics - the kiting sustain between dodges (her 70-mid tempo: needle, dodge, needle, dive). 6th slot Wind of Nature: the diver commits to the tether and ignores the physical answer.

Swift Boots
40 Movement Speed · 15 Attack Speed
720 GOLD
Movement

Demon Hunter Sword
35 Physical Attack · 20 Attack Speed
2180 GOLD
Attack
Engulf
Basic Attacks deal 8% of the target's current HP as extra Physical Damage (capped at 60 against minions). | Each Basic Attack recovers 10(+4*Hero Level) HP. This effect is halved against minions.

Corrosion Scythe
30 Physical Attack · 5 Movement Speed · 30 Attack Speed
2050 GOLD
Attack
Corrosive
Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5 seconds. Stacks up to 5 times. | Basic Attacks grant 6% extra Attack Speed for 3 seconds, capped at 5 stacks.

Golden Staff
55 Physical Attack · 15 Attack Speed
2000 GOLD
Attack
Swift
Every 1% extra Crit Chance gained is converted into 1% extra Attack Speed. | After every 2 non-Crit Basic Attacks, the Attack Speed of the next Basic Attack is increased by 80% (and Attack Speed cap is increased to 500%) and triggers Attack Effects an additional 2 time(s).

Rose Gold Meteor
30 Physical Attack · 20 Attack Speed · 10 Lifesteal
2030 GOLD
Attack
Dragon Scale
Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). | When taking damage that reduces HP below 30%, gains a (120*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.

Wind of Nature
30 Physical Attack · 20 Attack Speed · 10 Lifesteal
1910 GOLD
Attack
Counter Builds
Vs Obsidia: her Needle cycles every 4.5s - she ALWAYS has poke banked into shards - engage between casts, never trade into a full bank. Phantom Shadowmeld is a 0.3s 500% MS micro-dodge (1s while tethered): time CC after the shimmer, not into it. Her Hunt of Bone (40s) tethers 3s with no-displacement: spread the moment the bones fly - whoever is tethered gets dragged, everyone else walks free and kills her (she pulled herself in). Her shards need basics: blind, disarm and attack-speed cuts (Chastise Pauldron) starve the bank. She is 50/70/85 - the late-cycle marksman; Belerick-type thorns-tanks are her wall, dash-duelists (Benedetta-style) are her food - the tether denies their spacing.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.