
Build
The reverse-clone tempo. Entropy's 10s clone is the multiplier: a second body dealing 35% of everything - the fight is 1.35 Natalias of beams and projectiles - and each cast halves his remaining CDs, so the clone funds the next rotation (his strong: Sun - the clone-vs-clone mirror, out-mirrored). Sea Halberd (80 PA, 20 AS): Lifebane cuts every touched target to 60% sustain for 3s on his projectile touches - sustain drafts melt in the crossfire. Wishing Lantern (75 MP, 10% CDR): every 900 magic damage summons the 8%-current-HP butterfly - his beams, returning projectiles and clone-hits trip the threshold constantly. Quantum Charge: HIS basics restore 75-180 HP plus 30% MS on heroes - the kite sustain while the clone does the rude work. Feather plus DHS plus Genius core kept: hybrid rate, percent-HP, shred. 6th slot Wishing Lantern: the tempo mage's butterflies - every rotation hatches more.

Swift Boots
40 Movement Speed · 15 Attack Speed
720 GOLD
Movement

Feather of Heaven
60 Magic Power · 20 Attack Speed · 5 Cooldown Reduction · 10 Lifesteal
2030 GOLD
Magic
Affliction
Each Basic Attack deals extra 50 (+30% Total Magic Power) Magic Damage. | Basic Attacks grant 6% extra Attack Speed for 3 seconds, capped at 5 stacks.

Demon Hunter Sword
35 Physical Attack · 20 Attack Speed
2180 GOLD
Attack
Engulf
Basic Attacks deal 8% of the target's current HP as extra Physical Damage (capped at 60 against minions). | Each Basic Attack recovers 10(+4*Hero Level) HP. This effect is halved against minions.

Genius Wand
75 Magic Power · 5 Movement Speed
2000 GOLD
Magic
Magic
Dealing Magic Damage to enemy heroes will reduce their Magic Defense by 2.5+(0.5*Hero Level) for 2 seconds. Stacks up to 3 times.

Sea Halberd
80 Physical Attack · 20 Attack Speed
2050 GOLD
Attack
Lifebane
Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds. | Increase damage by 8% against enemy heroes with higher extra HP.

Wishing Lantern
75 Magic Power · 10 Cooldown Reduction · +400 Mana
2250 GOLD
Magic
Butterfly Goddess
For every 900 Magic Damage dealt to an enemy hero (calculated before Damage Reduction), a Butterfly Goddess is summoned to attack the enemy hero, dealing Magic Damage equal to 8% of their Current HP.
Counter Builds
Vs Natan: his Reverse-Clone (Entropy, 24s, 10s duration) copies basics in reverse - kill the REAL one, the clone has no HP worth trading - and it vanishes if he strays too far, so displace him away from it. His damage is near-all MAGIC: stack magic resist first, armor only blunts the DHS procs. Entanglement (6 stacks, 2.5s each): disengage ~3s to let the 45%-AS window lapse, then re-engage. His swap-places recast dodges skillshots - hold one reactive CC for the swap. He is 50/70/85 - the late hybrid; Arlott-type mark-burst fighters are his wall, clone-spam drafts (Sun-style) are his food.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.
