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Natan

Curated
Marksman Marksman Gold Lane Burst

Tier

B

Win rate

50.8%

Pick rate

0.3%

Ban rate

0.2%

Natan

Build

The reverse-clone tempo. Entropy's 10s clone is the multiplier: a second body dealing 35% of everything - the fight is 1.35 Natalias of beams and projectiles - and each cast halves his remaining CDs, so the clone funds the next rotation (his strong: Sun - the clone-vs-clone mirror, out-mirrored). Sea Halberd (80 PA, 20 AS): Lifebane cuts every touched target to 60% sustain for 3s on his projectile touches - sustain drafts melt in the crossfire. Wishing Lantern (75 MP, 10% CDR): every 900 magic damage summons the 8%-current-HP butterfly - his beams, returning projectiles and clone-hits trip the threshold constantly. Quantum Charge: HIS basics restore 75-180 HP plus 30% MS on heroes - the kite sustain while the clone does the rude work. Feather plus DHS plus Genius core kept: hybrid rate, percent-HP, shred. 6th slot Wishing Lantern: the tempo mage's butterflies - every rotation hatches more.

Swift Boots

Swift Boots

40 Movement Speed · 15 Attack Speed

720 GOLD

Movement

Feather of Heaven

Feather of Heaven

60 Magic Power · 20 Attack Speed · 5 Cooldown Reduction · 10 Lifesteal

2030 GOLD

Magic

Affliction

Each Basic Attack deals extra 50 (+30% Total Magic Power) Magic Damage. | Basic Attacks grant 6% extra Attack Speed for 3 seconds, capped at 5 stacks.

Demon Hunter Sword

Demon Hunter Sword

35 Physical Attack · 20 Attack Speed

2180 GOLD

Attack

Engulf

Basic Attacks deal 8% of the target's current HP as extra Physical Damage (capped at 60 against minions). | Each Basic Attack recovers 10(+4*Hero Level) HP. This effect is halved against minions.

Genius Wand

Genius Wand

75 Magic Power · 5 Movement Speed

2000 GOLD

Magic

Magic

Dealing Magic Damage to enemy heroes will reduce their Magic Defense by 2.5+(0.5*Hero Level) for 2 seconds. Stacks up to 3 times.

Sea Halberd

Sea Halberd

80 Physical Attack · 20 Attack Speed

2050 GOLD

Attack

Lifebane

Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds. | Increase damage by 8% against enemy heroes with higher extra HP.

Wishing Lantern

Wishing Lantern

75 Magic Power · 10 Cooldown Reduction · +400 Mana

2250 GOLD

Magic

Butterfly Goddess

For every 900 Magic Damage dealt to an enemy hero (calculated before Damage Reduction), a Butterfly Goddess is summoned to attack the enemy hero, dealing Magic Damage equal to 8% of their Current HP.

Counter Builds

Vs Natan: his Reverse-Clone (Entropy, 24s, 10s duration) copies basics in reverse - kill the REAL one, the clone has no HP worth trading - and it vanishes if he strays too far, so displace him away from it. His damage is near-all MAGIC: stack magic resist first, armor only blunts the DHS procs. Entanglement (6 stacks, 2.5s each): disengage ~3s to let the 45%-AS window lapse, then re-engage. His swap-places recast dodges skillshots - hold one reactive CC for the swap. He is 50/70/85 - the late hybrid; Arlott-type mark-burst fighters are his wall, clone-spam drafts (Sun-style) are his food.

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

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