
Build
The animal-control engine. 45% hard-cap CDR (Clock 10 + LT 10 + Talisman 15 + Mage 5 + Inspire 5, Talisman extends the cap): Boomerang 3.3s, Smooch 6.6s, Blitz 19.8s - the transform CC (her 80-mid identity) becomes a ~7s threat; the boot swap from Arcane's 15 MP to Magic Boots' 10 CDR is the difference between threatening carries and controlling them. Enchanted Talisman: 15% mana spring - the boomerang spam has real mana cost (55-80 per throw); the talisman is the economy her kit needs. Temporal Reign: after Blitz, other skills recover 1.5x for 4s - the post-ult chain (smooch into boomerang loop) resumes instantly. Holy Crystal kept, Divine Glaive out: the role is peel-tempo mage; the flat amp out-values pen when the job is transforming the diver and chunking the backline. Control uptime over burn on her kit. 6th slot Ice Queen Wand: Ice Bound (10% x3) on the cat pokes - the morph-queen slows the chase.

Magic Boots
150 HP · 40 Movement Speed · 10 Cooldown Reduction
720 GOLD
Movement

Clock of Destiny
45 Magic Power · 400 HP · 10 Cooldown Reduction · +400 Mana
2030 GOLD
Magic
Destiny
Gains 4.5(+0.5*Hero Level) Hybrid Defense for 5 seconds when dealing Magic Damage to enemy heroes, stacking up to 6 times (can gain 1 stack every 0.4 seconds). | When HP drops below 50%, recovers 15% of HP over the next 3 seconds. When Mana drops below 50%, restores 15% of Mana over the next 3 seconds. Cooldown: 60 seconds.

Lightning Truncheon
75 Magic Power · 10 Cooldown Reduction · +400 Mana
2250 GOLD
Magic
Resonate
Every 6 seconds, the next skill echoes, dealing 255 (+85% Magic Power) extra Magic Damage to all enemies in range.

Enchanted Talisman
75 Magic Power · 300 HP · 15 Cooldown Reduction
2070 GOLD
Magic
Mana Spring
Regenerates 15% of Max Mana every 10 seconds. | Max Cooldown Reduction is increased by 5%.

Holy Crystal
165 Magic Power
3000 GOLD
Magic
Mystery
Gains 21%-35% extra Magic Power (scales with level).

Ice Queen Wand
60 Magic Power · 300 HP · 7 Movement Speed · 10 Spell Vamp
2040 GOLD
Magic
Ice Bound
When a skill deals damage to an enemy hero, it will also slow them by 10% for 2 seconds (stacks up to 3 times). This effect has a 0.4 second cooldown.
Counter Builds
Vs Nana: Molina Smooch transforms on direct hero hit - or misses and CHASES the nearest hero in range, so keep moving after the dodge (12s CD is her window either way). Her boomerang double-hit requires the return trip: side-step after the first pass and the second hit misses. Her Gift (150s revive-transform): if it pops, the re-engage clock is 150s - she is killable twice. She is 60/80/70 - mid-game control mage; Gloo-type DoT walls counter her, channelers she can transform mid-cast (Odette-type) are her food.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.
