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Moskov

Curated
Marksman Marksman Gold Lane Finisher

Tier

B

Win rate

49.1%

Pick rate

0.7%

Ban rate

0.3%

Moskov

Build

The teamfight cutter. Sea Halberd (80 PA, 20 AS) is the multiplier: Lifebane cuts every pierce-touched target to 60% sustain for 3s - one basic disables a sustain fighter AND a shield support behind him - plus 8% bonus damage vs high-extra-HP frontlines. Wind of Nature (30 PA, 20 AS, 10% lifesteal): the physical-immunity active for the dive window. Corrosion plus Golden plus DHS core kept: slow-ramp, triple-triggers, percent-HP (pen sacrificed deliberately: no Roar here - the cutter fights backline-to-frontline at teamfight tempo, where cut and percent matter more than armor access). Swift (+10% AS) plus Quantum Charge (75-180 HP plus 30% MS on hero basics): rate plus kiting sustain - the reset engine keeps spinning. 6th slot Wind of Nature: the immunity the cutter dives behind - cut the line, ignore the dive.

Swift Boots

Swift Boots

40 Movement Speed · 15 Attack Speed

720 GOLD

Movement

Corrosion Scythe

Corrosion Scythe

30 Physical Attack · 5 Movement Speed · 30 Attack Speed

2050 GOLD

Attack

Corrosive

Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5 seconds. Stacks up to 5 times. | Basic Attacks grant 6% extra Attack Speed for 3 seconds, capped at 5 stacks.

Golden Staff

Golden Staff

55 Physical Attack · 15 Attack Speed

2000 GOLD

Attack

Swift

Every 1% extra Crit Chance gained is converted into 1% extra Attack Speed. | After every 2 non-Crit Basic Attacks, the Attack Speed of the next Basic Attack is increased by 80% (and Attack Speed cap is increased to 500%) and triggers Attack Effects an additional 2 time(s).

Demon Hunter Sword

Demon Hunter Sword

35 Physical Attack · 20 Attack Speed

2180 GOLD

Attack

Engulf

Basic Attacks deal 8% of the target's current HP as extra Physical Damage (capped at 60 against minions). | Each Basic Attack recovers 10(+4*Hero Level) HP. This effect is halved against minions.

Sea Halberd

Sea Halberd

80 Physical Attack · 20 Attack Speed

2050 GOLD

Attack

Lifebane

Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds. | Increase damage by 8% against enemy heroes with higher extra HP.

Wind of Nature

Wind of Nature

30 Physical Attack · 20 Attack Speed · 10 Lifesteal

1910 GOLD

Attack

Counter Builds

Vs Moskov: his resets are basic-driven (-0.8s per basic hit on Walker and Misery): attack-speed cuts (Chastise Pauldron's aura) starve the teleport uptime - he teleports less, stuns less, kills less. Never stand BETWEEN him and his targets: the pierce hits behind for 68-110% - angle off his line and off walls (Misery wall-slams stun 1.2s). His Destruction (55s) plants a shadow with a Walker recast: respect the shadow zone until the recast lapses, then re-engage. He is 50/70/86 - the late line; Cyclops-type burst-lockdown is his wall, sticky tanks he pierces are his food - end before 25 minutes.

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

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