Miya
Curated
Marksman Gold Lane FinisherTier
S
Win rate
53.3%
Pick rate
3.4%
Ban rate
15.8%

Build
The Golden conversion loop. Golden Staff is the hidden multiplier: every 1% crit becomes 1% AS, and every 3rd basic swings 80% faster while triggering attack effects 2 additional times - so this build takes ZERO crit and wastes nothing: Demon Hunter Sword + Windtalker + Corrosion Scythe (30 AD + 30 AS + 80 on-hit + stacking slow and AS) all ride the 3-arrow Moon Arrow spread at full value, with Corrosion's slow holding targets inside the storm. No Haas' Claws here: its Frenzy needs crits to trigger and Golden Staff leaves no crits - dead passive - so Corrosion takes the slot with a live slow. No Fatal either: Swift's +10% AS is strictly more than Fatal's 5% converted AS plus dead crit damage. Sea Halberd keeps the 60% heal-cut triple-applied across the spread (Masha-style sustain never recovers) + 8% damage vs higher-HP targets. Swift Boots + Moon Blessing stacks = the ramp. War Cry: 3 hits land inside one spread - +8% all damage with near-100% uptime in fights. 6th slot Sea Halberd: anti-heal on the machinegun - the storm starves what it cannot one-shot.

Swift Boots
40 Movement Speed · 15 Attack Speed
720 GOLD
Movement

Demon Hunter Sword
35 Physical Attack · 20 Attack Speed
2180 GOLD
Attack
Engulf
Basic Attacks deal 8% of the target's current HP as extra Physical Damage (capped at 60 against minions). | Each Basic Attack recovers 10(+4*Hero Level) HP. This effect is halved against minions.

Windtalker
20 Movement Speed · 35 Attack Speed · +20% crit chance
1880 GOLD
Attack
Typhoon
Every 5–2 seconds (reduced by 0.2 seconds for each Basic Attack), the next Basic Attack will hit up to 3 enemy units for 150–362 Magic Damage. (This attack can Crit and the damage increases to 200% against Minions.)

Golden Staff
55 Physical Attack · 15 Attack Speed
2000 GOLD
Attack
Swift
Every 1% extra Crit Chance gained is converted into 1% extra Attack Speed. | After every 2 non-Crit Basic Attacks, the Attack Speed of the next Basic Attack is increased by 80% (and Attack Speed cap is increased to 500%) and triggers Attack Effects an additional 2 time(s).

Corrosion Scythe
30 Physical Attack · 5 Movement Speed · 30 Attack Speed
2050 GOLD
Attack
Corrosive
Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5 seconds. Stacks up to 5 times. | Basic Attacks grant 6% extra Attack Speed for 3 seconds, capped at 5 stacks.

Sea Halberd
80 Physical Attack · 20 Attack Speed
2050 GOLD
Attack
Lifebane
Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds. | Increase damage by 8% against enemy heroes with higher extra HP.
Counter Builds
Vs Miya: her Moon Arrow (11s) triples her basics - the counter is the window between casts: her output drops when the 4s arrow-storm ends, engage then. Hidden Moonlight (30s down to 20s) removes debuffs and conceals her, then grants full Moon Blessing stacks - save one reveal or one stun for her re-appear moment. She is 38/62/88 - the late-game arrow-storm; end before her conversion build finishes. Belerick-type thorns-tanks are her wall, short-range brawlers (Masha-style) are her food.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.