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Minsitthar

Curated
Fighter Fighter Exp Lane Initiator

Tier

S

Win rate

52.2%

Pick rate

0.8%

Ban rate

21.8%

Minsitthar

Build

The HP-detonate bruiser. Total HP is the multiplier twice over: the detonate bursts 400 (+6% Total HP) AND heals 400 (+6% Total HP) - every HP point is damage and sustain at once. Cursed Helmet (1200 HP, 20 MDef): +72 detonate damage, +72 detonate heal, plus the 1.2% max-HP burn and 3x hybrid-defense shred grinding the cage fight. Dominance Ice (40/40): up-to-40 hybrid defense in the pileup plus the heal-cut aura on the caged sustain. At roughly 400 (Axe) + 1200 (Cursed) + base: the detonate lands toward 400 + 250 with an equal heal, every 6s per target. Endless Battle (60 PA, 10% CDR): his Assault-into-enhanced-basic rhythm procs Divine Justice (60% Total PA true plus 80 + 40% Total PA heal, 1.5s CD) on the same tempo the marks demand. Temporal Reign: ON CASTING the cage, his Assault and Spear recover 1.5x for 4s (plus 2s on kill/assist) - more Assaults means more marks means more detonates inside the no-dash field. War Axe stacks kept: the AD still climbs. Immortality: he charges INTO the formation to plant the cage - the second stand. 6th slot Endless Battle: the mark tempo double-hits - true-proc on top of the detonate.

Warrior Boots

Warrior Boots

18 Physical Defense · 40 Movement Speed

720 GOLD

Movement

Valor

Gains 4 extra Physical Defense for 3 seconds when taking Physical Damage, up to 20.

War Axe

War Axe

35 Physical Attack · 400 HP · 10 Cooldown Reduction

2100 GOLD

Attack

Fighting Spirit

Attacks grant 12 extra Physical Attack per second for 4 seconds, up to 6 stacks. Deals 10% extra True Damage based on the damage dealt (no damage reduction counted) at full stacks. (Marksmen, Mages, and Supports only receive 50% of these stacked effects.)

Cursed Helmet

Cursed Helmet

1200 HP · 20 Magic Defense

1910 GOLD

Defense

Burning Soul

Deals (1.2% Total HP) Magic Damage to nearby enemies per second. This damage is increased by 125(+15*Hero Level)% against creeps and minions. | Dealing damage with Burning Soul will reduce the target's Hybrid Defense by 3 for 3 seconds. Stacks up to 3 times.

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Endless Battle

Endless Battle

60 Physical Attack · 250 HP · 5 Movement Speed · 10 Cooldown Reduction · +5 Mana, +5% mana regen

2330 GOLD

Attack

Divine Justice

After casting a skill, the next Basic Attack within 3 seconds deals (60% Total Physical Attack) extra True Damage and recovers 80 (+40% of Total Physical Attack) HP (1.5 seconds cooldown).

Counter Builds

Vs Minsitthar: his marks detonate at 5 stacks on the NEXT attack (the sixth touch) with a 0.8s stun plus a 400-plus-6%-HP heal - disengage from his range for a few seconds to let the count and the 6s gate lapse. King's Calling (45s) is a no-movement-skill field: walk-fight the cage edge, never dash inside (dashes FAIL). His Shield Assault (4s) grants 25% FRONTAL reduction: flank him, never trade head-on. His Spear tip stuns (0.6s) then drags: dodge the tip, not the shaft. He is 58/78/62 - the mid anti-dash king; Natalia-type ambush burst is his wall, dash-reliant divers are his food - the cage eats the mobile.

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

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