Minsitthar
Curated
Fighter Exp Lane InitiatorTier
S
Win rate
52.2%
Pick rate
0.8%
Ban rate
21.8%

Build
The HP-detonate bruiser. Total HP is the multiplier twice over: the detonate bursts 400 (+6% Total HP) AND heals 400 (+6% Total HP) - every HP point is damage and sustain at once. Cursed Helmet (1200 HP, 20 MDef): +72 detonate damage, +72 detonate heal, plus the 1.2% max-HP burn and 3x hybrid-defense shred grinding the cage fight. Dominance Ice (40/40): up-to-40 hybrid defense in the pileup plus the heal-cut aura on the caged sustain. At roughly 400 (Axe) + 1200 (Cursed) + base: the detonate lands toward 400 + 250 with an equal heal, every 6s per target. Endless Battle (60 PA, 10% CDR): his Assault-into-enhanced-basic rhythm procs Divine Justice (60% Total PA true plus 80 + 40% Total PA heal, 1.5s CD) on the same tempo the marks demand. Temporal Reign: ON CASTING the cage, his Assault and Spear recover 1.5x for 4s (plus 2s on kill/assist) - more Assaults means more marks means more detonates inside the no-dash field. War Axe stacks kept: the AD still climbs. Immortality: he charges INTO the formation to plant the cage - the second stand. 6th slot Endless Battle: the mark tempo double-hits - true-proc on top of the detonate.

Warrior Boots
18 Physical Defense · 40 Movement Speed
720 GOLD
Movement
Valor
Gains 4 extra Physical Defense for 3 seconds when taking Physical Damage, up to 20.

War Axe
35 Physical Attack · 400 HP · 10 Cooldown Reduction
2100 GOLD
Attack
Fighting Spirit
Attacks grant 12 extra Physical Attack per second for 4 seconds, up to 6 stacks. Deals 10% extra True Damage based on the damage dealt (no damage reduction counted) at full stacks. (Marksmen, Mages, and Supports only receive 50% of these stacked effects.)

Cursed Helmet
1200 HP · 20 Magic Defense
1910 GOLD
Defense
Burning Soul
Deals (1.2% Total HP) Magic Damage to nearby enemies per second. This damage is increased by 125(+15*Hero Level)% against creeps and minions. | Dealing damage with Burning Soul will reduce the target's Hybrid Defense by 3 for 3 seconds. Stacks up to 3 times.

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Endless Battle
60 Physical Attack · 250 HP · 5 Movement Speed · 10 Cooldown Reduction · +5 Mana, +5% mana regen
2330 GOLD
Attack
Divine Justice
After casting a skill, the next Basic Attack within 3 seconds deals (60% Total Physical Attack) extra True Damage and recovers 80 (+40% of Total Physical Attack) HP (1.5 seconds cooldown).
Counter Builds
Vs Minsitthar: his marks detonate at 5 stacks on the NEXT attack (the sixth touch) with a 0.8s stun plus a 400-plus-6%-HP heal - disengage from his range for a few seconds to let the count and the 6s gate lapse. King's Calling (45s) is a no-movement-skill field: walk-fight the cage edge, never dash inside (dashes FAIL). His Shield Assault (4s) grants 25% FRONTAL reduction: flank him, never trade head-on. His Spear tip stuns (0.6s) then drags: dodge the tip, not the shaft. He is 58/78/62 - the mid anti-dash king; Natalia-type ambush burst is his wall, dash-reliant divers are his food - the cage eats the mobile.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.