Minotaur
Curated
Tank Roam Crowd ControlTier
S
Win rate
55.3%
Pick rate
0.6%
Ban rate
4.1%

Build
The roar-support fortress. Motivation Roar heals him plus the lowest-HP nearby ally (220 + 60% MP each, plus 8% of his own lost HP - all allies while Enraged) - Flask of the Oasis turns it into a shield-plant: sub-35% targets (or dipping within 3s) gain a 100xlevel shield for 3s AND his CDs drop 2s (60s per target, never self-only): the roamer's save-button at no aiming cost. Oracle: 25% on the Motivation recovery and Guardian regen underneath. Guardian Helmet: 1800 HP plus out-of-combat 2.5%/s - the between-fights recoveries that keep him arriving full. Dominance Ice: Lifebane plus up-to-40 def at the melee pileups. Quantum Charge: his stomp-basics restore 75-180 HP plus 30% MS - the per-trade sustain layer. The identity: the roam tank whose kit heals - this variant stacks every legal multiplier and out-values the enemy engage. 6th slot Cursed Helmet: burn while enraged - the heal-tank's wall also burns.

Tough Boots
18 Magic Defense · 40 Movement Speed
720 GOLD
Movement
Fortitude
CC and Slow Duration reduced by 25%.

Oracle
850 HP · 20 Physical Defense · 20 Magic Defense · 10 Cooldown Reduction
1860 GOLD
Defense
Bless
Received Shield and HP Regen effects are increased by 25%.

Flask of the Oasis
60 Magic Power · 300 HP · 10 Cooldown Reduction
1850 GOLD
Magic
Blessing
When casting a healing or shield skill, if the target's HP is below 35%, or falls below 35% within 3 seconds, they will get a (100*Hero Level) shield that lasts 3 seconds. When this effect triggers, it also reduces the cooldown of the caster's skills by 2 seconds. (This effect can only trigger once every 60 seconds on the same target, and will not trigger on self-only healing and shield skills.)

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Guardian Helmet
1800 HP · +20% hp regen
2500 GOLD
Defense
Recovery
After 5 seconds out of combat, recover (2.5% Total HP) HP per second. | Upon taking more than 500 damage in a single instance, recover 30 (+0.3% Total HP)% HP from the excess damage beyond that amount.

Cursed Helmet
1200 HP · 20 Magic Defense
1910 GOLD
Defense
Burning Soul
Deals (1.2% Total HP) Magic Damage to nearby enemies per second. This damage is increased by 125(+15*Hero Level)% against creeps and minions. | Dealing damage with Burning Soul will reduce the target's Hybrid Defense by 3 for 3 seconds. Stacks up to 3 times.
Counter Builds
Vs Minotaur: his Motivation heal only runs 3s AFTER a skill cast - force his skills OUT with poke, then burst the gap where he has no healing source. His Enraged Fury is the real threat: the 3-slam sequence ends in true damage plus airborne - walk OUT during the first two slams. He is 55/82/72 - mid-game rage tank; Yve-type zone mages are his wall, commit-engage tanks he out-heals (Lolita-type) are his food.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.