Melissa
Curated
Marksman Gold Lane FinisherTier
S
Win rate
53.2%
Pick rate
1.0%
Ban rate
4.0%

Build
The doll sustain loop. Rose Gold Meteor over Haas' Claws: Haas' Frenzy needs crits and Golden Staff leaves none - dead passive - while Meteor brings 30 AD + 20 AS plus 10 lifestealHaas' Frenzy rides Haas's own +20% crit, so it only fires on a crit roll, while Meteor brings flat 30 AD + 20 AS plus 10 lifesteal her basics CAN use, hybrid defense from its passive (halved marksman conversion), and the sub-30% HP shield with MS burst. Quantum Charge: her basics on heroes heal 75-180 plus 30% MS - the sustain needing no slot, ticking under the Meteor shield while the doll holds victims in range. Demon Hunter plus Corrosion plus Golden core kept: the pinned-grind engine is non-negotiable. No built-in lifesteal in her kit - the loop substitutes uptime for burst: hold, grind, out-last into the 85-late. 6th slot Malefic Roar: 30% plus scaling pen - the doll-DPS cuts armor.

Swift Boots
40 Movement Speed · 15 Attack Speed
720 GOLD
Movement

Demon Hunter Sword
35 Physical Attack · 20 Attack Speed
2180 GOLD
Attack
Engulf
Basic Attacks deal 8% of the target's current HP as extra Physical Damage (capped at 60 against minions). | Each Basic Attack recovers 10(+4*Hero Level) HP. This effect is halved against minions.

Corrosion Scythe
30 Physical Attack · 5 Movement Speed · 30 Attack Speed
2050 GOLD
Attack
Corrosive
Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5 seconds. Stacks up to 5 times. | Basic Attacks grant 6% extra Attack Speed for 3 seconds, capped at 5 stacks.

Golden Staff
55 Physical Attack · 15 Attack Speed
2000 GOLD
Attack
Swift
Every 1% extra Crit Chance gained is converted into 1% extra Attack Speed. | After every 2 non-Crit Basic Attacks, the Attack Speed of the next Basic Attack is increased by 80% (and Attack Speed cap is increased to 500%) and triggers Attack Effects an additional 2 time(s).

Rose Gold Meteor
30 Physical Attack · 20 Attack Speed · 10 Lifesteal
2030 GOLD
Attack
Dragon Scale
Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). | When taking damage that reduces HP below 30%, gains a (120*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.

Malefic Roar
60 Physical Attack
2060 GOLD
Attack
Armor Buster
Increase Physical Penetration by 30%. | When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.
Counter Builds
Vs Melissa: Muddles links a target up to 6s - the link breaks on range, so disengage OUT of the tether instead of dueling inside it. Her Go Away! (50s) fields knockback vs closers for 4s: reset on its cooldown. She is 50/70/85 - the late-scale grinder; facehuggers (Marcel-style) are her wall, shield tanks (Lolita-style) are her food - the percent-HP grind shreds shields.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.