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Melissa

Curated
Marksman Marksman Gold Lane Finisher

Tier

S

Win rate

53.2%

Pick rate

1.0%

Ban rate

4.0%

Melissa

Build

The doll sustain loop. Rose Gold Meteor over Haas' Claws: Haas' Frenzy needs crits and Golden Staff leaves none - dead passive - while Meteor brings 30 AD + 20 AS plus 10 lifestealHaas' Frenzy rides Haas's own +20% crit, so it only fires on a crit roll, while Meteor brings flat 30 AD + 20 AS plus 10 lifesteal her basics CAN use, hybrid defense from its passive (halved marksman conversion), and the sub-30% HP shield with MS burst. Quantum Charge: her basics on heroes heal 75-180 plus 30% MS - the sustain needing no slot, ticking under the Meteor shield while the doll holds victims in range. Demon Hunter plus Corrosion plus Golden core kept: the pinned-grind engine is non-negotiable. No built-in lifesteal in her kit - the loop substitutes uptime for burst: hold, grind, out-last into the 85-late. 6th slot Malefic Roar: 30% plus scaling pen - the doll-DPS cuts armor.

Swift Boots

Swift Boots

40 Movement Speed · 15 Attack Speed

720 GOLD

Movement

Demon Hunter Sword

Demon Hunter Sword

35 Physical Attack · 20 Attack Speed

2180 GOLD

Attack

Engulf

Basic Attacks deal 8% of the target's current HP as extra Physical Damage (capped at 60 against minions). | Each Basic Attack recovers 10(+4*Hero Level) HP. This effect is halved against minions.

Corrosion Scythe

Corrosion Scythe

30 Physical Attack · 5 Movement Speed · 30 Attack Speed

2050 GOLD

Attack

Corrosive

Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5 seconds. Stacks up to 5 times. | Basic Attacks grant 6% extra Attack Speed for 3 seconds, capped at 5 stacks.

Golden Staff

Golden Staff

55 Physical Attack · 15 Attack Speed

2000 GOLD

Attack

Swift

Every 1% extra Crit Chance gained is converted into 1% extra Attack Speed. | After every 2 non-Crit Basic Attacks, the Attack Speed of the next Basic Attack is increased by 80% (and Attack Speed cap is increased to 500%) and triggers Attack Effects an additional 2 time(s).

Rose Gold Meteor

Rose Gold Meteor

30 Physical Attack · 20 Attack Speed · 10 Lifesteal

2030 GOLD

Attack

Dragon Scale

Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). | When taking damage that reduces HP below 30%, gains a (120*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.

Malefic Roar

Malefic Roar

60 Physical Attack

2060 GOLD

Attack

Armor Buster

Increase Physical Penetration by 30%. | When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

Counter Builds

Vs Melissa: Muddles links a target up to 6s - the link breaks on range, so disengage OUT of the tether instead of dueling inside it. Her Go Away! (50s) fields knockback vs closers for 4s: reset on its cooldown. She is 50/70/85 - the late-scale grinder; facehuggers (Marcel-style) are her wall, shield tanks (Lolita-style) are her food - the percent-HP grind shreds shields.

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

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