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Mathilda

Curated
Support Support Roam InitiatorGuard

Tier

D

Win rate

45.3%

Pick rate

0.1%

Ban rate

0.3%

Mathilda

Build

The guidance shield-wall. Guiding Wind (13.5s) is the multiplier: the leap-field grants herself 350 + 180% MP shield (allies taking 50% plus the ride) and 25% MS - the Support emblem's +12% Healing Effect is the true outgoing amp, while Oracle (850 HP, 20 and 20 defense, 10% CDR) is the caster-that-lives package; with Lightning Truncheon 10% and the Support main that is 30% CDR total - Guiding Wind every 9.5s. Ancestral Guidance (the charged basic, 200 + 100% physical + 100% MP) rides the same MP. Temporal Reign: after Circling Eagle (65s, the 3.5s Soul Mark tour), other skills recover 1.5x for 4s - the post-tour shield-and-bloom chain. Tough Boots for the dive control. Immortality: the second tour. 6th slot Ice Queen Wand: Ice Bound (10% slow per skill hit to 3 stacks) on the wing dash - the guardian slows the chase.

Tough Boots

Tough Boots

18 Magic Defense · 40 Movement Speed

720 GOLD

Movement

Fortitude

CC and Slow Duration reduced by 25%.

Lightning Truncheon

Lightning Truncheon

75 Magic Power · 10 Cooldown Reduction · +400 Mana

2250 GOLD

Magic

Resonate

Every 6 seconds, the next skill echoes, dealing 255 (+85% Magic Power) extra Magic Damage to all enemies in range.

Holy Crystal

Holy Crystal

165 Magic Power

3000 GOLD

Magic

Mystery

Gains 21%-35% extra Magic Power (scales with level).

Oracle

Oracle

850 HP · 20 Physical Defense · 20 Magic Defense · 10 Cooldown Reduction

1860 GOLD

Defense

Bless

Received Shield and HP Regen effects are increased by 25%.

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Ice Queen Wand

Ice Queen Wand

60 Magic Power · 300 HP · 7 Movement Speed · 10 Spell Vamp

2040 GOLD

Magic

Ice Bound

When a skill deals damage to an enemy hero, it will also slow them by 10% for 2 seconds (stacks up to 3 times). This effect has a 0.4 second cooldown.

Counter Builds

Vs Mathilda: her Soul Bloom needs HER moving 4s to charge wisps - hard-CC her mid-charge, no movement means no swarm. Circling Eagle (65s) marks one target and circles 3.5s: spread the circle, the mark is the fight signal. She is 70/75/60 - the early-mid roaming wisp; AoE dancers (Odette-style) are her wall, immobile stealth drafts (Natalia-style) are her food - the wisps home on the marked.

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

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