Masha
Curated
Fighter Exp Lane PushDamageTier
S
Win rate
56.7%
Pick rate
0.1%
Ban rate
0.2%

Build
The 3-bar drain fortress. Her bar economy: each lost bar ignores a hit and clears CC - the way to WIN the bar war is heal through it: Haas' Claws (40 AD feeding the 1%-extra-AD scalar plus 20% crit that Golden Staff converts into +20 AS) plus Festival of Blood (6% spell vamp, stacking with kills, on her skill damage) plus Quantum Charge (75-180 HP plus 30% MS per basic) - the drain layers, with her 3-bar economy out-healing each bar loss. Corrosion plus DHS plus Golden core kept: the %-health lines and the Feral-state AS-proc rhythm ARE the bar-shaving. The identity: she doesn't burst - she out-trades the enemy front line, bar by bar, while her CC-clear makes her immune to the peel the carries need. Tough Boots plus Firmness emblem: the melee armor beneath. 6th slot Malefic Roar: 30% plus up-to-30% pen so the %-health lines land on armor - the three bars cut through.

Tough Boots
18 Magic Defense · 40 Movement Speed
720 GOLD
Movement
Fortitude
CC and Slow Duration reduced by 25%.

Corrosion Scythe
30 Physical Attack · 5 Movement Speed · 30 Attack Speed
2050 GOLD
Attack
Corrosive
Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5 seconds. Stacks up to 5 times. | Basic Attacks grant 6% extra Attack Speed for 3 seconds, capped at 5 stacks.

Demon Hunter Sword
35 Physical Attack · 20 Attack Speed
2180 GOLD
Attack
Engulf
Basic Attacks deal 8% of the target's current HP as extra Physical Damage (capped at 60 against minions). | Each Basic Attack recovers 10(+4*Hero Level) HP. This effect is halved against minions.

Golden Staff
55 Physical Attack · 15 Attack Speed
2000 GOLD
Attack
Swift
Every 1% extra Crit Chance gained is converted into 1% extra Attack Speed. | After every 2 non-Crit Basic Attacks, the Attack Speed of the next Basic Attack is increased by 80% (and Attack Speed cap is increased to 500%) and triggers Attack Effects an additional 2 time(s).

Haas' Claws
40 Physical Attack · 15 Attack Speed · +20% crit chance
2020 GOLD
Attack
Frenzy
Critical strikes grant 20% extra Attack Speed for 2 seconds.

Malefic Roar
60 Physical Attack
2060 GOLD
Attack
Armor Buster
Increase Physical Penetration by 30%. | When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.
Counter Builds
Vs Masha: her 3 bars look tanky but each bar loss is a CC-clear plus damage-ignore - do NOT commit burst on the first bar; grind the economy down over multiple engages. Primal Pact Feral state makes her unkiteable (massive MS + Resilience) - she cannot be stalled by disengage. Her kit has no HP cost on skills now (Feral Swipe, Claw Strike, Savage Maul are free) - the old 'starve through disengage' rule is GONE. Savage Maul (damage + stun + knockback): her engage is now a hard point-and-click. She is 60/70/75 - bar-economy bruiser; Argus-type second-life sustain is her wall, lockdown divers she clears per bar (Guinevere-type) are her food.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.