
Build
The stack-and-strike brawler. Same Extra-AD engine (War Axe + Hunter Strike + Despair) - but slot 5 is the second life: his mid-game is his peak (75) and his falls come from over-stacking the 120% AS and getting caught - Immortality keeps the 80-early lead from converting into deaths. Quantum Charge: his full-stack basics on heroes heal 75-180 plus 30% MS per hit - the flurry sustain stacking WITH the Festival drain (his Aura and Coil multi-hits steal health on the way). Warrior Boots for the invade armor. The identity: the snowball that survives its own aggression - Charge plus Immortality is lead preservation. 6th slot Endless Battle: 60% Total AD true plus heal on the skill-into-basic hits - the asura combo double-hits.

Warrior Boots
18 Physical Defense · 40 Movement Speed
720 GOLD
Movement
Valor
Gains 4 extra Physical Defense for 3 seconds when taking Physical Damage, up to 20.

War Axe
35 Physical Attack · 400 HP · 10 Cooldown Reduction
2100 GOLD
Attack
Fighting Spirit
Attacks grant 12 extra Physical Attack per second for 4 seconds, up to 6 stacks. Deals 10% extra True Damage based on the damage dealt (no damage reduction counted) at full stacks. (Marksmen, Mages, and Supports only receive 50% of these stacked effects.)

Hunter Strike
80 Physical Attack · 10 Cooldown Reduction
2010 GOLD
Attack
Retribution
Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3 seconds (8 seconds cooldown).

Blade of Despair
160 Physical Attack · 5 Movement Speed
3010 GOLD
Attack
Despair
Dealing damage to non-Minion enemies below 50% HP increases Physical Attack by 25% for 2 seconds (takes effect before the damage is dealt).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Endless Battle
60 Physical Attack · 250 HP · 5 Movement Speed · 10 Cooldown Reduction · +5 Mana, +5% mana regen
2330 GOLD
Attack
Divine Justice
After casting a skill, the next Basic Attack within 3 seconds deals (60% Total Physical Attack) extra True Damage and recovers 80 (+40% of Total Physical Attack) HP (1.5 seconds cooldown).
Counter Builds
Vs Martis: his AS stacks fade after 4s - disengage the Mortal Coil window, re-engage at 0 stacks. Decimation is TRUE damage under 50% HP: never sit in the execute band, disengage toward 55%+. His 80-early is his whole identity: survive to 15 minutes and the 55-late wins the draft. He is 80/75/55 - the early-game asura; burst-immune drafts are his wall, immobile squishies are his food.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.
