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Marcel

Curated
Tank Support Roam Crowd ControlSupport

Tier

S

Win rate

58.6%

Pick rate

0.2%

Ban rate

15.4%

Marcel

Build

The tracking-shot bruiser. Tracking Haste is the multiplier: 75% MS toward enemies for 3s per Shot (12.5s) - the camera-chase IS his roam identity: no lane, no farm, just the chase-down. Sea Halberd's PA share replaced here by Blade Armor (80 PDef): +32 per basic off the defense share, plus the basic-reflect (30-plus-2%-of-PDef percent) and 15% slow on whoever touches him - the chase sticks to the chased. Guardian Helmet (1800 HP): +27 hybrid defense through the Extra-HP conversion plus 2.5% max-HP regen after 5s out of combat (and conversion of 500-plus single hits) - the roam fountain between chases (no Oracle: his shields and regen are self-generated, and received-only amps never touch either). Dominance Ice: the Fortress hybrid-defense aura (8 per nearby hero to 40) plus Lifebane aura - the pileup starves while he armors. Antique Cuirass: Deter cuts each skill-hitting retaliator 6% to 3 stacks (18%). Quantum Charge: his basics restore 75-180 HP plus 30% MS on heroes - the chase sustains itself. Immortality: the second take. 6th slot Guardian Helmet: the HP that armors, regens, and never recalls - one stat, three jobs.

Tough Boots

Tough Boots

18 Magic Defense · 40 Movement Speed

720 GOLD

Movement

Fortitude

CC and Slow Duration reduced by 25%.

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

Guardian Helmet

Guardian Helmet

1800 HP · +20% hp regen

2500 GOLD

Defense

Recovery

After 5 seconds out of combat, recover (2.5% Total HP) HP per second. | Upon taking more than 500 damage in a single instance, recover 30 (+0.3% Total HP)% HP from the excess damage beyond that amount.

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Counter Builds

Vs Marcel: his basics scale on BOTH defenses (+40% each) plus PA - percent-HP damage (Impure Rage, DHS) bypasses the wall math, and True Damage ignores it outright. Framed Moment (12.5s) lays a 60% slow zone that detonates 2.5s later: LEAVE the circle the moment it drops - his Tracking dash leaves the zone behind, so watch the phantom too. Golden Hour (74s) freezes everything but him for 2s (allied shield-bearers move freely): spread on the setup, never clump the frame - and note it RESETS his auto-snap per hero inside. His Clemar auto-snaps (12s per target) with true damage plus a shield: trade on YOUR timer, not his proximity. He is a roam bruiser with no listed curve (58.6% win rate, S-tier): Angela-type sustain supports are his wall, immobile backlines are his food - the tracking chase catches the stand-still.

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

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