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Lylia

Curated
Mage Mage Mid Lane Push

Tier

B

Win rate

49.4%

Pick rate

0.5%

Ban rate

0.8%

Lylia

Build

The minefield control. Stockpiled spots are the multiplier: charges every 6s (unaffected by CDR - stockpile pre-fight, never fight empty) while Shockwave spins fast: Magic Boots 10 + Truncheon 10 + Talisman 15 + Mage 5 + Inspire 5 = 45% at the Talisman-extended cap: Shockwave every 2.2s, Shoes every 24.75s. Enchanted Talisman (75 MP, 300 HP, 15% CDR, 15% mana per 10s, +5% CDR cap): the spam fuel (its cap extension is what makes 40% possible). Ice Queen Wand: the 30% glue plus the 80% spot-slow - the field nobody crosses. Impure Rage: detonations re-apply the 4% max-HP burn across the minefield (plus 2% mana per proc offsetting the spam) - the percent-line on every diver. Truncheon plus Genius plus Crystal core kept: echo, shred, amp. 6th slot Holy Crystal: the amp the minefield cashes in - density, burns, detonations.

Magic Boots

Magic Boots

150 HP · 40 Movement Speed · 10 Cooldown Reduction

720 GOLD

Movement

Lightning Truncheon

Lightning Truncheon

75 Magic Power · 10 Cooldown Reduction · +400 Mana

2250 GOLD

Magic

Resonate

Every 6 seconds, the next skill echoes, dealing 255 (+85% Magic Power) extra Magic Damage to all enemies in range.

Ice Queen Wand

Ice Queen Wand

60 Magic Power · 300 HP · 7 Movement Speed · 10 Spell Vamp

2040 GOLD

Magic

Ice Bound

When a skill deals damage to an enemy hero, it will also slow them by 10% for 2 seconds (stacks up to 3 times). This effect has a 0.4 second cooldown.

Genius Wand

Genius Wand

75 Magic Power · 5 Movement Speed

2000 GOLD

Magic

Magic

Dealing Magic Damage to enemy heroes will reduce their Magic Defense by 2.5+(0.5*Hero Level) for 2 seconds. Stacks up to 3 times.

Enchanted Talisman

Enchanted Talisman

75 Magic Power · 300 HP · 15 Cooldown Reduction

2070 GOLD

Magic

Mana Spring

Regenerates 15% of Max Mana every 10 seconds. | Max Cooldown Reduction is increased by 5%.

Holy Crystal

Holy Crystal

165 Magic Power

3000 GOLD

Magic

Mystery

Gains 21%-35% extra Magic Power (scales with level).

Counter Builds

Vs Lylia: her Shadow Energy spots are TELEGRAPHED (1s CD, 6s charges): walk around the dark marks - they detonate only on Gloom devour. Her burst needs farmed upgrades (5 devours): punish her BEFORE the count climbs - the unfed Gloom hits soft. Black Shoes (45s) rewinds 4s plus 10% max HP: force it out, then commit on the cooldown - never burst into the fresh rewind. Her Shockwave (4s) is the detonator: track Gloom's position, not hers. She is 82/78/58 - the early monster fading late; Mathilda-type mobile sustain is her wall (dives plus out-heals the field); slow frontlines she mines are her food - end before her 58-late matters.

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

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