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Luo Yi

Curated
Mage Mage Mid Lane Support

Tier

D

Win rate

47.5%

Pick rate

0.2%

Ban rate

0.1%

Luo Yi

Build

The 45% CDR poke engine. Diversion's passive grants +6% CDR and Enchanted Talisman extends the cap by 5 - Clock 10 plus Talisman 15 plus LT 10 plus Mage 5 plus Inspire 5 plus Diversion 6 totals past the raised 45% cap, so the build sits AT 45%: Rotation 12s to 6.6s, Dispersion recharges in 4.4s before reaction refunds. The tempo identity: every ~7 seconds a Rotation slow-coffin (60% slow plus 6s field) pins a lane for the reaction follow-up - she becomes positional control instead of burst. Enchanted Talisman: 15% mana spring funds the 4-charge spam (50-80 mana per Dispersion adds up). Temporal Reign: Diversion teleport (60s, 3s-delay circle) then skills recover 1.5x for 4s - port in, Rotation plus refunded Dispersions, port out. Holy Crystal kept, Divine Glaive out: her balance role grinds rotations on squishy carries; the flat amp out-values tank pen there. 6th slot Glowing Wand: Scorch plus Lifebane on the grid pokes - the chess queen leaves her %-line.

Arcane Boots

Arcane Boots

15 Magic Power · 40 Movement Speed

720 GOLD

Movement

Clock of Destiny

Clock of Destiny

45 Magic Power · 400 HP · 10 Cooldown Reduction · +400 Mana

2030 GOLD

Magic

Destiny

Gains 4.5(+0.5*Hero Level) Hybrid Defense for 5 seconds when dealing Magic Damage to enemy heroes, stacking up to 6 times (can gain 1 stack every 0.4 seconds). | When HP drops below 50%, recovers 15% of HP over the next 3 seconds. When Mana drops below 50%, restores 15% of Mana over the next 3 seconds. Cooldown: 60 seconds.

Enchanted Talisman

Enchanted Talisman

75 Magic Power · 300 HP · 15 Cooldown Reduction

2070 GOLD

Magic

Mana Spring

Regenerates 15% of Max Mana every 10 seconds. | Max Cooldown Reduction is increased by 5%.

Lightning Truncheon

Lightning Truncheon

75 Magic Power · 10 Cooldown Reduction · +400 Mana

2250 GOLD

Magic

Resonate

Every 6 seconds, the next skill echoes, dealing 255 (+85% Magic Power) extra Magic Damage to all enemies in range.

Holy Crystal

Holy Crystal

165 Magic Power

3000 GOLD

Magic

Mystery

Gains 21%-35% extra Magic Power (scales with level).

Glowing Wand

Glowing Wand

60 Magic Power · 300 HP · 5 Movement Speed

2050 GOLD

Magic

Scorch

Dealing Magic Damage burns the targets for 3 seconds, also dealing extra Magic Damage equal to 1% of the target's Max HP per second. | Dealing damage to the target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds.

Counter Builds

Vs Luo Yi: the reaction ONLY fires when two opposite Sigils sit close - spread out (her 190% detonation plus stun needs the cluster). Dispersion is a directional fan: dodge across it, not along it. She is positionally squishy: her entire 80-mid is the teleport bait - punish the 3s Diversion circle, her Rotation-plus-reaction lands where it appears. Lolita-type shields are her wall; grouped-up comps that stack into reactions are her food.

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

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