
Build
The 45%-CDR starlight loop. Enchanted Talisman 15 + Magic Boots 10 + Trunchet 10 + Mage emblem 5 + Inspire 5: Starlight Pulse and Chaos Assault fall from 2s to 1.1s - the spam becomes a constant echo-plus-return-heal rotation (75 + 30% MP back per starlight hit, doubled vs heroes). Lightning Truncheon echoes off the doubled cast rate. Holy Crystal scales the return-heals. Immortality: her 30s form windows (Brilliance 2.5s invincible, Darkening blink) are her danger moments - the second life covers the between-ult gap. Temporal Reign: after Order and Chaos, skills recover 1.5x for 4s - the post-switch burst. The identity: out-cast and out-heal the mid-lane war. 6th slot Concentrated Energy: 75 MP + 400 HP plus Recharge (up to +30 MP and a +12% damage window on the spam) - the twin-orb mage sustains through stats.

Magic Boots
150 HP · 40 Movement Speed · 10 Cooldown Reduction
720 GOLD
Movement

Enchanted Talisman
75 Magic Power · 300 HP · 15 Cooldown Reduction
2070 GOLD
Magic
Mana Spring
Regenerates 15% of Max Mana every 10 seconds. | Max Cooldown Reduction is increased by 5%.

Lightning Truncheon
75 Magic Power · 10 Cooldown Reduction · +400 Mana
2250 GOLD
Magic
Resonate
Every 6 seconds, the next skill echoes, dealing 255 (+85% Magic Power) extra Magic Damage to all enemies in range.

Holy Crystal
165 Magic Power
3000 GOLD
Magic
Mystery
Gains 21%-35% extra Magic Power (scales with level).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Concentrated Energy
75 Magic Power · 400 HP
2020 GOLD
Magic
Recharge
Increases Magic Power by 5 after dealing Magic Damage (this effect stacks up to 6 times and can only gain 1 stack every 0.4 seconds). When reaching full stacks, increases Magic Damage by 12% for 5 seconds.
Counter Builds
Vs Lunox: her two 2s skills ARE her rotation - CC her mid-spam and her damage and vamp both stop. Her Order-form vamp scales with her pen: magic defense dilutes the conversion, HP-stacking answers both her vamp and her burn. Darkening (blink) is her escape AND burst-enhancer: bait it, then commit. She is 60/78/80 - a late-scaling form-switcher; HP walls (Barats-style) are her counter, sustain blobs (Gloo-style) are her food.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.
