
Build
The wall-stab tempo. Ling has no built-in sustain - the drain is Endless Battle's Divine Justice (80 + 40% Total AD heal on the basic after every skill) firing on his 2.5s Defiant rhythm. Haas' Claws (40 AD + 15 AS + 20% crit): its crit stacks with Berserker's 25% plus the 2.5% Finch passive - 47.5% before his 1.6x multiplier, roughly 76% real crit - and Frenzy adds 20% AS on every crit, an attack-speed feedback loop on the highest-uptime stab kit in the jungle. More hits also means +5 Lightness Points per damage dealt: more wall-hops, more re-engages. Sea Halberd: 60% cut on shields and regen - vs sustain tanks (Gloo is his listed strong matchup, the blob that out-regen-wars everything) the cut starves the long fights his poke rhythm wants. Quantum Charge over Killing Spree: his basics on heroes heal 75-180 plus 30% MS - the extra layer under Endless Battle, MS stacking with the wall-stealth kite. Endless Battle plus Berserker's core kept. 6th slot Queen's Wings: 30% cut plus cooldowns below 40% HP - the sword saint survives the bad trade.

Warrior Boots
18 Physical Defense · 40 Movement Speed
720 GOLD
Movement
Valor
Gains 4 extra Physical Defense for 3 seconds when taking Physical Damage, up to 20.

Endless Battle
60 Physical Attack · 250 HP · 5 Movement Speed · 10 Cooldown Reduction · +5 Mana, +5% mana regen
2330 GOLD
Attack
Divine Justice
After casting a skill, the next Basic Attack within 3 seconds deals (60% Total Physical Attack) extra True Damage and recovers 80 (+40% of Total Physical Attack) HP (1.5 seconds cooldown).

Berserker's Fury
60 Physical Attack · +25% crit chance
2390 GOLD
Attack
Doom
When Basic Attacks Crit, they deal extra True Damage equal to 12% of the damage before reduction.

Haas' Claws
40 Physical Attack · 15 Attack Speed · +20% crit chance
2020 GOLD
Attack
Frenzy
Critical strikes grant 20% extra Attack Speed for 2 seconds.

Sea Halberd
80 Physical Attack · 20 Attack Speed
2050 GOLD
Attack
Lifebane
Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds. | Increase damage by 8% against enemy heroes with higher extra HP.

Queen's Wings
750 HP · 10 Cooldown Reduction · 10 Spell Vamp
2250 GOLD
Defense
Demonize
When HP drops below 40%, gains 30% Damage Reduction for 3 seconds and reduces skill cooldowns by 2 seconds. This effect has a 60 seconds cooldown. | For every 1% HP lost, damage is increased by 0.25%, up to 15%.
Counter Builds
Vs Ling: he is wall-BOUND - cut him off from terrain (track the wall routes) and half his kit (leaps, wall-dash, stealth) dies. Defiant Sword's wall-dash costs no energy: force the chase AWAY from walls. His ult is 1.5s of invincible prep - disengage, then punish the fixed-spot landing (250 + 100%). Natalia's control is his wall; sustain tanks (Gloo-style) are his food - his poke out-rhythms them.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.
