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Ling

Curated
Assassin Assassin Jungle Chase

Tier

S

Win rate

54.3%

Pick rate

0.8%

Ban rate

3.7%

Ling

Build

The wall-stab tempo. Ling has no built-in sustain - the drain is Endless Battle's Divine Justice (80 + 40% Total AD heal on the basic after every skill) firing on his 2.5s Defiant rhythm. Haas' Claws (40 AD + 15 AS + 20% crit): its crit stacks with Berserker's 25% plus the 2.5% Finch passive - 47.5% before his 1.6x multiplier, roughly 76% real crit - and Frenzy adds 20% AS on every crit, an attack-speed feedback loop on the highest-uptime stab kit in the jungle. More hits also means +5 Lightness Points per damage dealt: more wall-hops, more re-engages. Sea Halberd: 60% cut on shields and regen - vs sustain tanks (Gloo is his listed strong matchup, the blob that out-regen-wars everything) the cut starves the long fights his poke rhythm wants. Quantum Charge over Killing Spree: his basics on heroes heal 75-180 plus 30% MS - the extra layer under Endless Battle, MS stacking with the wall-stealth kite. Endless Battle plus Berserker's core kept. 6th slot Queen's Wings: 30% cut plus cooldowns below 40% HP - the sword saint survives the bad trade.

Warrior Boots

Warrior Boots

18 Physical Defense · 40 Movement Speed

720 GOLD

Movement

Valor

Gains 4 extra Physical Defense for 3 seconds when taking Physical Damage, up to 20.

Endless Battle

Endless Battle

60 Physical Attack · 250 HP · 5 Movement Speed · 10 Cooldown Reduction · +5 Mana, +5% mana regen

2330 GOLD

Attack

Divine Justice

After casting a skill, the next Basic Attack within 3 seconds deals (60% Total Physical Attack) extra True Damage and recovers 80 (+40% of Total Physical Attack) HP (1.5 seconds cooldown).

Berserker's Fury

Berserker's Fury

60 Physical Attack · +25% crit chance

2390 GOLD

Attack

Doom

When Basic Attacks Crit, they deal extra True Damage equal to 12% of the damage before reduction.

Haas' Claws

Haas' Claws

40 Physical Attack · 15 Attack Speed · +20% crit chance

2020 GOLD

Attack

Frenzy

Critical strikes grant 20% extra Attack Speed for 2 seconds.

Sea Halberd

Sea Halberd

80 Physical Attack · 20 Attack Speed

2050 GOLD

Attack

Lifebane

Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds. | Increase damage by 8% against enemy heroes with higher extra HP.

Queen's Wings

Queen's Wings

750 HP · 10 Cooldown Reduction · 10 Spell Vamp

2250 GOLD

Defense

Demonize

When HP drops below 40%, gains 30% Damage Reduction for 3 seconds and reduces skill cooldowns by 2 seconds. This effect has a 60 seconds cooldown. | For every 1% HP lost, damage is increased by 0.25%, up to 15%.

Counter Builds

Vs Ling: he is wall-BOUND - cut him off from terrain (track the wall routes) and half his kit (leaps, wall-dash, stealth) dies. Defiant Sword's wall-dash costs no energy: force the chase AWAY from walls. His ult is 1.5s of invincible prep - disengage, then punish the fixed-spot landing (250 + 100%). Natalia's control is his wall; sustain tanks (Gloo-style) are his food - his poke out-rhythms them.

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

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