Lesley
Curated
Marksman Gold Lane FinisherBurstTier
S
Win rate
47.3%
Pick rate
2.1%
Ban rate
19.4%

Build
The anti-sustain snipe. Sea Halberd (80 PA, 20 AS) is the multiplier: Lifebane cuts every bullet-touched and camo-touched target to 60% sustain for 3s - her 4-bullet volley plus Lethal autos keep the cut permanent through the duel. Malefic Gun (40 PA, 20 AS): 30% Armor-Buster pen (converting to +30% crit damage) plus 12% basic range plus hit-MS - the sniper out-spaces the trade (Roar sits this one out: shared Buster). Berserker plus Endless plus BoD core kept: Doom true, Divine true-plus-heal, Despair execution. Quantum Charge: her camo-basics restore 75-180 HP plus 30% MS on heroes - the trade sustain her weak early demands. Swift Boots: kite-tempo between camo windows. 6th slot Blade of Despair: the execution the cut sets up - starve them, then true-shot them.

Swift Boots
40 Movement Speed · 15 Attack Speed
720 GOLD
Movement

Berserker's Fury
60 Physical Attack · +25% crit chance
2390 GOLD
Attack
Doom
When Basic Attacks Crit, they deal extra True Damage equal to 12% of the damage before reduction.

Sea Halberd
80 Physical Attack · 20 Attack Speed
2050 GOLD
Attack
Lifebane
Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds. | Increase damage by 8% against enemy heroes with higher extra HP.

Malefic Gun
40 Physical Attack · 20 Attack Speed
2120 GOLD
Attack
Armor Buster
Increase Physical Penetration by 30%. | Increases Basic Attack range by 12%. When hitting a target, gains 10% Movement Speed for 0.5 seconds.

Endless Battle
60 Physical Attack · 250 HP · 5 Movement Speed · 10 Cooldown Reduction · +5 Mana, +5% mana regen
2330 GOLD
Attack
Divine Justice
After casting a skill, the next Basic Attack within 3 seconds deals (60% Total Physical Attack) extra True Damage and recovers 80 (+40% of Total Physical Attack) HP (1.5 seconds cooldown).

Blade of Despair
160 Physical Attack · 5 Movement Speed
3010 GOLD
Attack
Despair
Dealing damage to non-Minion enemies below 50% HP increases Physical Attack by 25% for 2 seconds (takes effect before the damage is dealt).
Counter Builds
Vs Lesley: her Lethal Shot needs 5s WITHOUT taking damage (or any skill-use, which arms it instantly): poke her constantly - even 1 tick resets the timer - but track her skills too, since each cast re-arms it. Her camo (3.5s) is distortion-visible up close and breaks on any damage: hold the bush line, never face-check it. Her Snipe (40s, 4 bullets, blockable by other heroes): body-block for the carry - the bullets stop at the first hero. Interrupted Snipes refund 10% CD per unfired bullet: the punish window is shorter than it looks. She is 40/62/85 - pure late-game: end before 15 minutes. Sun-type packs are her wall (clones eat the Lethal); setups she out-ranges (Marcel-style Framed zones) are her food.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.