Layla
Curated
Marksman Gold Lane FinisherTier
B
Win rate
47.6%
Pick rate
1.2%
Ban rate
1.1%

Build
The long-rifle control. Sea Halberd is the hidden multiplier: her poke range (the biggest in the gold lane) keeps the 60% anti-heal refreshed from OUTSIDE the fight - the sustain front never sees her but never heals - her 6-unit poke zone is a permanent heal-cut zone, plus 80 AD keeps the Bomb/Projectile ratios intact and +8% damage vs higher-HP targets taxes the exp tanks. Quantum Charge: her basics restore 75-180 HP plus 30% MS - the kiting sustain where distance is both damage and survival. Blade of Despair plus Malefic Gun plus Hunter Strike core kept: flat AD, range, CDR is the identity. Swift Boots plus Fatal: the poke still crits. Rose Gold Meteor (30 AD plus 20 AS plus 10% lifesteal plus Dragon Scale hybrid def, halved for marksmen, plus the sub-30% shield and MS burst): the diver insurance - the trade she should never take, survived. 6th slot Rose Gold Meteor: shield on the slow-push tempo - the sniper sustains.

Swift Boots
40 Movement Speed · 15 Attack Speed
720 GOLD
Movement

Blade of Despair
160 Physical Attack · 5 Movement Speed
3010 GOLD
Attack
Despair
Dealing damage to non-Minion enemies below 50% HP increases Physical Attack by 25% for 2 seconds (takes effect before the damage is dealt).

Malefic Gun
40 Physical Attack · 20 Attack Speed
2120 GOLD
Attack
Armor Buster
Increase Physical Penetration by 30%. | Increases Basic Attack range by 12%. When hitting a target, gains 10% Movement Speed for 0.5 seconds.

Hunter Strike
80 Physical Attack · 10 Cooldown Reduction
2010 GOLD
Attack
Retribution
Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3 seconds (8 seconds cooldown).

Sea Halberd
80 Physical Attack · 20 Attack Speed
2050 GOLD
Attack
Lifebane
Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds. | Increase damage by 8% against enemy heroes with higher extra HP.

Rose Gold Meteor
30 Physical Attack · 20 Attack Speed · 10 Lifesteal
2030 GOLD
Attack
Dragon Scale
Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). | When taking damage that reduces HP below 30%, gains a (120*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.
Counter Builds
Vs Layla: her damage scales to 115% at max distance - the counter is GETTING CLOSE - her kit has no escape (Flicker is all she has): gap-close once and she dies. Her Destruction Rush range grows per upgrade (plus sight): the longer the game, the harder she is to reach - close the game before her late-game spike. Her power curve is 32 early, 56 mid, 88 late: the early game is the fold window, the late game is hers. Atlas-type pull-collapse drafts are her wall, short-range drafts she out-spaces (Melissa-type) are her food.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.