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Layla

Curated
Marksman Marksman Gold Lane Finisher

Tier

B

Win rate

47.6%

Pick rate

1.2%

Ban rate

1.1%

Layla

Build

The long-rifle control. Sea Halberd is the hidden multiplier: her poke range (the biggest in the gold lane) keeps the 60% anti-heal refreshed from OUTSIDE the fight - the sustain front never sees her but never heals - her 6-unit poke zone is a permanent heal-cut zone, plus 80 AD keeps the Bomb/Projectile ratios intact and +8% damage vs higher-HP targets taxes the exp tanks. Quantum Charge: her basics restore 75-180 HP plus 30% MS - the kiting sustain where distance is both damage and survival. Blade of Despair plus Malefic Gun plus Hunter Strike core kept: flat AD, range, CDR is the identity. Swift Boots plus Fatal: the poke still crits. Rose Gold Meteor (30 AD plus 20 AS plus 10% lifesteal plus Dragon Scale hybrid def, halved for marksmen, plus the sub-30% shield and MS burst): the diver insurance - the trade she should never take, survived. 6th slot Rose Gold Meteor: shield on the slow-push tempo - the sniper sustains.

Swift Boots

Swift Boots

40 Movement Speed · 15 Attack Speed

720 GOLD

Movement

Blade of Despair

Blade of Despair

160 Physical Attack · 5 Movement Speed

3010 GOLD

Attack

Despair

Dealing damage to non-Minion enemies below 50% HP increases Physical Attack by 25% for 2 seconds (takes effect before the damage is dealt).

Malefic Gun

Malefic Gun

40 Physical Attack · 20 Attack Speed

2120 GOLD

Attack

Armor Buster

Increase Physical Penetration by 30%. | Increases Basic Attack range by 12%. When hitting a target, gains 10% Movement Speed for 0.5 seconds.

Hunter Strike

Hunter Strike

80 Physical Attack · 10 Cooldown Reduction

2010 GOLD

Attack

Retribution

Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3 seconds (8 seconds cooldown).

Sea Halberd

Sea Halberd

80 Physical Attack · 20 Attack Speed

2050 GOLD

Attack

Lifebane

Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds. | Increase damage by 8% against enemy heroes with higher extra HP.

Rose Gold Meteor

Rose Gold Meteor

30 Physical Attack · 20 Attack Speed · 10 Lifesteal

2030 GOLD

Attack

Dragon Scale

Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). | When taking damage that reduces HP below 30%, gains a (120*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.

Counter Builds

Vs Layla: her damage scales to 115% at max distance - the counter is GETTING CLOSE - her kit has no escape (Flicker is all she has): gap-close once and she dies. Her Destruction Rush range grows per upgrade (plus sight): the longer the game, the harder she is to reach - close the game before her late-game spike. Her power curve is 32 early, 56 mid, 88 late: the early game is the fold window, the late game is hers. Atlas-type pull-collapse drafts are her wall, short-range drafts she out-spaces (Melissa-type) are her food.

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

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