
Build
The cooldown engine: 10% boots + 10% Hunter + 10% Endless + 10% Queen's Wings = 40% CDR. Puncture 14s to 8.4s, Thorned Rose 11s to 6.6s, Phantom Execution 36s to 21.6s. His damage mitigation is being UNTARGETABLE (Thorned's strikes, the invincible ult), so CDR is his real EHP - 30% more i-frame windows per fight. Hunter Strike's 5-hit MS proc fires off Thorned's triple strike, gluing him to the target for the follow-up basic and execute. Sea Halberd: 60% cut on shields and regen for 3s - the answer to shield supports (Angela is his listed counter), plus +8% vs higher-HP bruisers, his late-game wall. 80 flat AD still feeds Thorned's Extra-AD scaling. Emblem swaps Thrill for Rupture: +16 adaptive (26 total with the emblem 10) for the mid-game duels; Master Assassin plus Killing Spree unchanged for the 1v1 pick identity. 6th slot Queen's Wings: 30% cut plus cooldowns below 40% HP - the fencing duelist wins the bad trades.

Magic Boots
150 HP · 40 Movement Speed · 10 Cooldown Reduction
720 GOLD
Movement

Hunter Strike
80 Physical Attack · 10 Cooldown Reduction
2010 GOLD
Attack
Retribution
Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3 seconds (8 seconds cooldown).

Endless Battle
60 Physical Attack · 250 HP · 5 Movement Speed · 10 Cooldown Reduction · +5 Mana, +5% mana regen
2330 GOLD
Attack
Divine Justice
After casting a skill, the next Basic Attack within 3 seconds deals (60% Total Physical Attack) extra True Damage and recovers 80 (+40% of Total Physical Attack) HP (1.5 seconds cooldown).

Malefic Roar
60 Physical Attack
2060 GOLD
Attack
Armor Buster
Increase Physical Penetration by 30%. | When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

Sea Halberd
80 Physical Attack · 20 Attack Speed
2050 GOLD
Attack
Lifebane
Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds. | Increase damage by 8% against enemy heroes with higher extra HP.

Queen's Wings
750 HP · 10 Cooldown Reduction · 10 Spell Vamp
2250 GOLD
Defense
Demonize
When HP drops below 40%, gains 30% Damage Reduction for 3 seconds and reduces skill cooldowns by 2 seconds. This effect has a 60 seconds cooldown. | For every 1% HP lost, damage is increased by 0.25%, up to 15%.
Counter Builds
Vs Lancelot: Thorned Rose makes him untargetable through the strikes - never waste a skill into the spin; punish the landing and the Puncture cooldown (he is vulnerable exactly then). His reset chain dies if the first Sword Mark misses: sidestep the charge. The ult (36s) is telegraphed: hard CC the channel and the whole rotation collapses. He is early-mid only (72/80, then 58): buy armor at 12 minutes and the picker loses his purpose. Shield and heal supports (Angela-style) are his counters - draft them.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.
