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Lancelot

Curated
Assassin Assassin Jungle Chase

Tier

D

Win rate

43.9%

Pick rate

0.6%

Ban rate

0.7%

Lancelot

Build

The cooldown engine: 10% boots + 10% Hunter + 10% Endless + 10% Queen's Wings = 40% CDR. Puncture 14s to 8.4s, Thorned Rose 11s to 6.6s, Phantom Execution 36s to 21.6s. His damage mitigation is being UNTARGETABLE (Thorned's strikes, the invincible ult), so CDR is his real EHP - 30% more i-frame windows per fight. Hunter Strike's 5-hit MS proc fires off Thorned's triple strike, gluing him to the target for the follow-up basic and execute. Sea Halberd: 60% cut on shields and regen for 3s - the answer to shield supports (Angela is his listed counter), plus +8% vs higher-HP bruisers, his late-game wall. 80 flat AD still feeds Thorned's Extra-AD scaling. Emblem swaps Thrill for Rupture: +16 adaptive (26 total with the emblem 10) for the mid-game duels; Master Assassin plus Killing Spree unchanged for the 1v1 pick identity. 6th slot Queen's Wings: 30% cut plus cooldowns below 40% HP - the fencing duelist wins the bad trades.

Magic Boots

Magic Boots

150 HP · 40 Movement Speed · 10 Cooldown Reduction

720 GOLD

Movement

Hunter Strike

Hunter Strike

80 Physical Attack · 10 Cooldown Reduction

2010 GOLD

Attack

Retribution

Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3 seconds (8 seconds cooldown).

Endless Battle

Endless Battle

60 Physical Attack · 250 HP · 5 Movement Speed · 10 Cooldown Reduction · +5 Mana, +5% mana regen

2330 GOLD

Attack

Divine Justice

After casting a skill, the next Basic Attack within 3 seconds deals (60% Total Physical Attack) extra True Damage and recovers 80 (+40% of Total Physical Attack) HP (1.5 seconds cooldown).

Malefic Roar

Malefic Roar

60 Physical Attack

2060 GOLD

Attack

Armor Buster

Increase Physical Penetration by 30%. | When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

Sea Halberd

Sea Halberd

80 Physical Attack · 20 Attack Speed

2050 GOLD

Attack

Lifebane

Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds. | Increase damage by 8% against enemy heroes with higher extra HP.

Queen's Wings

Queen's Wings

750 HP · 10 Cooldown Reduction · 10 Spell Vamp

2250 GOLD

Defense

Demonize

When HP drops below 40%, gains 30% Damage Reduction for 3 seconds and reduces skill cooldowns by 2 seconds. This effect has a 60 seconds cooldown. | For every 1% HP lost, damage is increased by 0.25%, up to 15%.

Counter Builds

Vs Lancelot: Thorned Rose makes him untargetable through the strikes - never waste a skill into the spin; punish the landing and the Puncture cooldown (he is vulnerable exactly then). His reset chain dies if the first Sword Mark misses: sidestep the charge. The ult (36s) is telegraphed: hard CC the channel and the whole rotation collapses. He is early-mid only (72/80, then 58): buy armor at 12 minutes and the picker loses his purpose. Shield and heal supports (Angela-style) are his counters - draft them.

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

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