
Build
The hybrid engage wall. Thunder Belt kept: the Spell Curse punch plus belt true damage needs no offensive stats - Extra Defense feeds the belt (100% of extra physical and magic), so building tankier hits HARDER, and the punch heals 8% max HP every 8s (faster with control refunds). Quantum Charge: the enhanced punch IS a basic attack, so every curse cycle heals 75-180 plus 30% MS on top of the 8% - the double-heal turns the melee brawl into a sustain loop. Dominance Ice (40 and 40 + heal-cut aura), Antique Cuirass (6%-per-stack cut), Athena's Shield (25% magic cut re-arming out of combat): the trio covers every comp. Tough Boots: 25% CC reduction - Revenge and Ball are telegraphed engages, interruption is the counter, resist is the insurance. Tenacity: +5% damage reduction under 50% HP on the hero whose engage strands him mid-team. 6th slot Cursed Helmet: 1.2% burn plus shred around the bounce - the ball burns the crowd.

Tough Boots
18 Magic Defense · 40 Movement Speed
720 GOLD
Movement
Fortitude
CC and Slow Duration reduced by 25%.

Thunder Belt
600 HP · 15 Physical Defense · 15 Magic Defense · 20 Movement Speed
1820 GOLD
Defense
Thunderbolt
Every 4 seconds, the next Basic Attack deals 50 (+100% Extra Physical Defense) (+100% Extra Magic Defense) extra True Damage to the target and enemies around them, and briefly slows them by 99%. Hybrid Defense permanently increases by 1 each time the attack hits an enemy hero. (This effect is reduced to 50% for Marksmen and Mages)

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Cursed Helmet
1200 HP · 20 Magic Defense
1910 GOLD
Defense
Burning Soul
Deals (1.2% Total HP) Magic Damage to nearby enemies per second. This damage is increased by 125(+15*Hero Level)% against creeps and minions. | Dealing damage with Burning Soul will reduce the target's Hybrid Defense by 3 for 3 seconds. Stacks up to 3 times.
Counter Builds
Vs Khufra: Tyrant's Revenge is a telegraphed line - sidestep it and the engage ends before Flicker resets. Bouncing Ball: do NOT blink through it (designed anti-blink knock-up) - walk around; the ball is also his wave tool, bait it out. The curse punch heals 8% max HP: trade outside the punch cycle (every 8s, faster when he lands control). He is a 65/80/70 tempo tank whose utility is draft-dependent (anti-dash) - pick mobility against him and punish it. Alice is his wall; divers (Alucard-style) and dash heroes are his food.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.
