Khaleed
Curated
Fighter Exp Lane DamageTier
A
Win rate
52.7%
Pick rate
0.2%
Ban rate
0.3%

Build
The skirmish brawler, 70-mid identity. 30% CDR (War Axe 10 + Hunter Strike 10 + Queen's Wings 10): tornado 4.55s, Quicksand Guard 12.6s, Sandstorm 32.2s - the channel-heal is up for every fight that matters. Hunter Strike's 5-hit MS proc fires off a single tornado (3 spins), keeping him glued for the follow-up; it is also 80 flat AD, the second-best burst stat for his ratios. Sea Halberd for the sustain-bruiser lanes he must out-live: 60% heal/shield cut plus 8% vs higher-extra-HP targets - his damage role shifts from burst to anti-sustain, which matches mid-game rotations. Tough Boots: 25% shorter CC, and any control beyond the channel breaks Quicksand Guard - the heal IS the build. Emblem swaps Thrill for Firmness: 8/8 defense with the same 16% vamp stack - he fights longer, heals more per fight. 6th slot Queen's Wings: sub-40% DR plus skill-CD cut plus up-to-15% missing-HP damage - the desert warrior out-lasts.

Tough Boots
18 Magic Defense · 40 Movement Speed
720 GOLD
Movement
Fortitude
CC and Slow Duration reduced by 25%.

War Axe
35 Physical Attack · 400 HP · 10 Cooldown Reduction
2100 GOLD
Attack
Fighting Spirit
Attacks grant 12 extra Physical Attack per second for 4 seconds, up to 6 stacks. Deals 10% extra True Damage based on the damage dealt (no damage reduction counted) at full stacks. (Marksmen, Mages, and Supports only receive 50% of these stacked effects.)

Hunter Strike
80 Physical Attack · 10 Cooldown Reduction
2010 GOLD
Attack
Retribution
Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3 seconds (8 seconds cooldown).

Malefic Roar
60 Physical Attack
2060 GOLD
Attack
Armor Buster
Increase Physical Penetration by 30%. | When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

Sea Halberd
80 Physical Attack · 20 Attack Speed
2050 GOLD
Attack
Lifebane
Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds. | Increase damage by 8% against enemy heroes with higher extra HP.

Queen's Wings
750 HP · 10 Cooldown Reduction · 10 Spell Vamp
2250 GOLD
Defense
Demonize
When HP drops below 40%, gains 30% Damage Reduction for 3 seconds and reduces skill cooldowns by 2 seconds. This effect has a 60 seconds cooldown. | For every 1% HP lost, damage is increased by 0.25%, up to 15%.
Counter Builds
Vs Khaleed: watch the Desert Power gauge - when full he glides with +35% MS into a 140%-AD strike that slows 40%, that is his only engage; the sand gives it away. His Quicksand Guard is a focused channel - ANY control inside the 4s window wastes the eight-tick heal AND the reduction. The tornado pulls toward him across 3 spins: don't fight inside it, the pull-plus-vamp stack is how he wins. He is 80-early / 55-late: take the farm, do not duel, drag past 20 minutes and he loses every 1v1. Phoveus-type anti-dash and interrupt chains are his walls; short-trade laners he out-sustains are his food.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.