Karrie
Curated
Marksman Gold Lane FinisherTier
B
Win rate
48.6%
Pick rate
0.7%
Ban rate
2.3%

Build
The wall-penetrating wheel. Malefic Roar in slot 5: her ult-state basics are still physical (40 + 50% each) and the 30% plus up-to-30% pen makes the raw damage against armor-stacked fronts match her true-damage proc - the tank line gets shredded twice (Roar-mitigated phys plus true wheels). Corrosion plus DHS plus Golden core unchanged: the on-hit chain is her identity. Quantum Charge over Weakness Finder: her wheel flurries restore 75-180 HP plus 30% MS - the no-slot lifesteal (she lanes without sustain items and her Phantom Step dash is her only defensive tool; the QC heal plus MS burst turns each trade into a self-sustaining one). The identity: she doesn't out-crit the crit carries - she DPSes tanks on the every-2nd-basic rhythm while out-sustaining their answers. Swift plus Weapon Master: the AS engine runs the numbers. 6th slot Sea Halberd: Lifebane on the light bolts - sustain tanks fold to the %-line.

Swift Boots
40 Movement Speed · 15 Attack Speed
720 GOLD
Movement

Corrosion Scythe
30 Physical Attack · 5 Movement Speed · 30 Attack Speed
2050 GOLD
Attack
Corrosive
Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5 seconds. Stacks up to 5 times. | Basic Attacks grant 6% extra Attack Speed for 3 seconds, capped at 5 stacks.

Demon Hunter Sword
35 Physical Attack · 20 Attack Speed
2180 GOLD
Attack
Engulf
Basic Attacks deal 8% of the target's current HP as extra Physical Damage (capped at 60 against minions). | Each Basic Attack recovers 10(+4*Hero Level) HP. This effect is halved against minions.

Golden Staff
55 Physical Attack · 15 Attack Speed
2000 GOLD
Attack
Swift
Every 1% extra Crit Chance gained is converted into 1% extra Attack Speed. | After every 2 non-Crit Basic Attacks, the Attack Speed of the next Basic Attack is increased by 80% (and Attack Speed cap is increased to 500%) and triggers Attack Effects an additional 2 time(s).

Malefic Roar
60 Physical Attack
2060 GOLD
Attack
Armor Buster
Increase Physical Penetration by 30%. | When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

Sea Halberd
80 Physical Attack · 20 Attack Speed
2050 GOLD
Attack
Lifebane
Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds. | Increase damage by 8% against enemy heroes with higher extra HP.
Counter Builds
Vs Karrie: her wheels are TRUE damage per 5 marks - physical armor does NOT stop her. The counter is kill-before-stacks: her 50-early is the window; burst her in lane before the second AS item. Phantom Step (4.5s dash) is her only escape - force it, then commit. Attack-speed cuts (Chastise Pauldron to-75%) starve her mark rate. Sun-type clone piles are her wall; Alice-type drainers are her food (the true damage out-paces drain healing).
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.