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Karina

Curated
Mage Assassin Jungle Finisher

Tier

D

Win rate

46.0%

Pick rate

0.7%

Ban rate

2.5%

Karina

Build

The teamfight cutter - for fights where the enemy stacks real magic defense. 30% CDR (Magic Boots 10 + Starlium 10 + Mage 5 + Inspire 5): spin 6s to 4.2s, Dance of Blades 7s to 4.9s, ult 34s to 23.8s - the spin is her DPS and her only AoE, so CDR is uptime. Divine Glaive (20% enemy-MD conversion, capped): her true-damage pieces bypass everything, but the 125% MP spin vs a high-MR tank needs real penetration - true executes plus conversion split her profile into two un-resistable halves. Concentrated Energy: Recharge amp plus 400 HP for spin sustain and objective uptime. Temporal Reign: after the 34s ult, other skills recover 1.5x for 4s - the post-dash spin window inside the Shadow Mark expiry. Bargain Hunter pulls the 3000g Crystal spike earlier. 6th slot Genius Wand: stacked shred (2.5 + 0.5 per level per hit to 3) on the execute blade - the reset assassin cuts MR.

Magic Boots

Magic Boots

150 HP · 40 Movement Speed · 10 Cooldown Reduction

720 GOLD

Movement

Starlium Scythe

Starlium Scythe

75 Magic Power · 10 Cooldown Reduction · +6% mana regen

2120 GOLD

Magic

Crisis

After casting a skill, the next Basic Attack within 3 seconds deals 100 (+100% Total Magic Power) extra True Damage and reduces the target's Movement Speed by 40% for 1.5 seconds (5 seconds cooldown).

Holy Crystal

Holy Crystal

165 Magic Power

3000 GOLD

Magic

Mystery

Gains 21%-35% extra Magic Power (scales with level).

Concentrated Energy

Concentrated Energy

75 Magic Power · 400 HP

2020 GOLD

Magic

Recharge

Increases Magic Power by 5 after dealing Magic Damage (this effect stacks up to 6 times and can only gain 1 stack every 0.4 seconds). When reaching full stacks, increases Magic Damage by 12% for 5 seconds.

Divine Glaive

Divine Glaive

60 Magic Power

1970 GOLD

Magic

Spellbreaker

When attacking an enemy, gains 0.1% extra Magic Penetration for each point of the enemy's Magic Defense, capped at 20%.

Genius Wand

Genius Wand

75 Magic Power · 5 Movement Speed

2000 GOLD

Magic

Magic

Dealing Magic Damage to enemy heroes will reduce their Magic Defense by 2.5+(0.5*Hero Level) for 2 seconds. Stacks up to 3 times.

Counter Builds

Vs Karina: her 3rd-hit true damage needs 3 consecutive hits on the SAME target - break the chain with a dash or cleanse between hits and the execute window dies; the Shadow Mark shows her planned execution, kite out of it. Her spin is short range - ranged poke forces her to choose between engaging and surviving. She is a reset assassin: deny her first kill for 10 minutes and she never snowballs. Her listed food is Natalia-style squishies; her wall is Granger-style ranged poke.

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

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