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Kalea

Curated
Support Support Roam ControlRegen

Tier

D

Win rate

44.1%

Pick rate

0.1%

Ban rate

0.5%

Kalea

Build

The heal-tank. The flurry-heal is the multiplier: 40 (+10% Total HP) (+60% Total MP) to herself AND the lowest ally on every enhanced second-hit - and this build stacks the HP it scales on. Guardian Helmet (1800 HP): +180 per heal and +90 per Wavebreaker tick, plus 2.5% max-HP regen after 5s out of combat (and conversion of 500-plus single hits) - the roam fountain between rotations. Cursed Helmet (1200 HP): +120 per heal, +60 per wave tick, plus the zone burn. Support 12% plus the pool: each flurry lands toward 40 + 300 + 12% - on two bodies, every few seconds (Wavebreaker every ~3s at 25% CDR keeps Zones - and enhanced basics - permanent). Fleeting 15 + Support 10 = 25% CDR: Tidal Strike every 12s, Slam every 42s before refunds. Quantum Charge: her enhanced basics restore 75-180 HP plus 30% MS on heroes - the roam rotation sustains itself. Agility (+4% MS): first to every Zone. Dominance Ice: the Fortress defense plus heal-cut aura for the gank targets. Immortality: the second slam. 6th slot Guardian Helmet: the HP that heals, damages, and regens - one stat, three jobs.

Tough Boots

Tough Boots

18 Magic Defense · 40 Movement Speed

720 GOLD

Movement

Fortitude

CC and Slow Duration reduced by 25%.

Fleeting Time

Fleeting Time

600 HP · 15 Cooldown Reduction

2050 GOLD

Adaptive

Timestream

Hero kills or assists reduce the Ultimate's current cooldown by 30%.

Guardian Helmet

Guardian Helmet

1800 HP · +20% hp regen

2500 GOLD

Defense

Recovery

After 5 seconds out of combat, recover (2.5% Total HP) HP per second. | Upon taking more than 500 damage in a single instance, recover 30 (+0.3% Total HP)% HP from the excess damage beyond that amount.

Cursed Helmet

Cursed Helmet

1200 HP · 20 Magic Defense

1910 GOLD

Defense

Burning Soul

Deals (1.2% Total HP) Magic Damage to nearby enemies per second. This damage is increased by 125(+15*Hero Level)% against creeps and minions. | Dealing damage with Burning Soul will reduce the target's Hybrid Defense by 3 for 3 seconds. Stacks up to 3 times.

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Counter Builds

Vs Kalea: her Water Zones telegraph the enhance - drag the fight OUT of the water and her enhanced basics never fire (her basics outside Zones are ordinary). Tsunami Slam (56s) grabs with Control Immunity and drags the landing: spread the moment the tail grabs - the slam punishes the clump. Her Tidal Strike airborne ignores Resilience: do not rely on tenacity against the chain - rely on distance. Her flurry heals two bodies: heal-cut (Sea Halberd, Dominance Ice) halves the roam sustain. She is 70/80/60 - the early-mid water-roam; sustain-ball drafts (her listed counter) are her wall, dive-heavy drafts are her food - the airborne chain catches the descent.

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

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