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Kaja

Curated
Support Support Roam ControlCharge

Tier

B

Win rate

49.2%

Pick rate

0.2%

Ban rate

1.5%

Kaja

Build

The rotation wall. The roam tempo is the multiplier: Agility (+4% MS) plus Pull Yourself Together (Flicker cycling) plus Thunder slow-procs - first to every rotation, first out of every collapse. Brute Force Breastplate (800 HP, 20 PDef, 10% CDR): his constant Ring-plus-Soaring damage keeps the per-second +8 adaptive and +2% MS rolling to 6 stacks (+48 attack, +12% MS) with 25% control-duration cut at full - the wall accelerates. Dominance Ice: the Fortress hybrid-defense aura plus Lifebane on the trapped sustain. Fleeting Time: the Binding refund engine (pro-core) - the pick that pays for itself. Quantum Charge: his Soaring basics restore 75-180 HP plus 30% MS on heroes - the rotation sustains itself. Tough Boots: the CC-cut reaches the trap line. Immortality: the second rotation. 6th slot Immortality: the roamer who engages twice per fight - trap, die, trap again.

Tough Boots

Tough Boots

18 Magic Defense · 40 Movement Speed

720 GOLD

Movement

Fortitude

CC and Slow Duration reduced by 25%.

Thunder Belt

Thunder Belt

600 HP · 15 Physical Defense · 15 Magic Defense · 20 Movement Speed

1820 GOLD

Defense

Thunderbolt

Every 4 seconds, the next Basic Attack deals 50 (+100% Extra Physical Defense) (+100% Extra Magic Defense) extra True Damage to the target and enemies around them, and briefly slows them by 99%. Hybrid Defense permanently increases by 1 each time the attack hits an enemy hero. (This effect is reduced to 50% for Marksmen and Mages)

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Brute Force Breastplate

Brute Force Breastplate

800 HP · 20 Physical Defense · 10 Cooldown Reduction

2070 GOLD

Defense

Brute Force

Each second after dealing damage, gain 8 extra Adaptive Attack and 2% extra Movement Speed for 4 seconds, up to 6 stacks. Gain 25% extra Control Duration Reduction at full stacks.

Fleeting Time

Fleeting Time

600 HP · 15 Cooldown Reduction

2050 GOLD

Adaptive

Timestream

Hero kills or assists reduce the Ultimate's current cooldown by 30%.

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Counter Builds

Vs Kaja: his Divine Binding has a 0.5s DELAY - spread the moment he gestures: the trap only lands on those still inside. His Paralysis (-8% your damage, 5s) stacks off every skill touch: respect the reduction. His Soaring dash is control-immune with a 4s CDR-immune cooldown inside the state: CC him AFTER the dash ends. His Binding drag does NOT interrupt skills: channel through the drag, punish after. His Ring heals him ~150 per clump: heal-cut halves the loop. He is 60/80/60 - the mid engage-support; Odette-type channel drafts are his wall (never hand him the dance floor); ramp fighters (Aulus-style wind-ups) are his food - the trap lands before the payoff.

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

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