
Build
The eternity build: 45% CDR at the Talisman-extended cap (Magic Boots 10 + Clock 10 + Talisman 15 + Mage 5 + Inspire 5). Umbrella 5s to 2.75s, recall 4.5s to 2.48s, Rasho cleanse-dash 12s to 6.6s, ult 36s to 19.8s - the umbrella NEVER leaves the field: poke, shield and stun on a 2.5s drumbeat. Enchanted Talisman's 15% mana per 10s bankrolls the spam. Divine Glaive over Genius as the fifth: balance takes tank-lineup fights where flat shred alone is too small - the 20% conversion melts the Radiant-stacker. Lightning Truncheon kept for the echo burst. Temporal Reign: after the ult, other skills recover 1.5x for 4s (plus 2s per kill or assist) - the post-ult window becomes a full loop reset, then repeat at 19.8s. Bargain Hunter pulls every spike roughly a wave earlier. 6th slot Genius Wand: stacked shred on the restored-umbrella combo - the phase weave cuts.

Magic Boots
150 HP · 40 Movement Speed · 10 Cooldown Reduction
720 GOLD
Movement

Clock of Destiny
45 Magic Power · 400 HP · 10 Cooldown Reduction · +400 Mana
2030 GOLD
Magic
Destiny
Gains 4.5(+0.5*Hero Level) Hybrid Defense for 5 seconds when dealing Magic Damage to enemy heroes, stacking up to 6 times (can gain 1 stack every 0.4 seconds). | When HP drops below 50%, recovers 15% of HP over the next 3 seconds. When Mana drops below 50%, restores 15% of Mana over the next 3 seconds. Cooldown: 60 seconds.

Enchanted Talisman
75 Magic Power · 300 HP · 15 Cooldown Reduction
2070 GOLD
Magic
Mana Spring
Regenerates 15% of Max Mana every 10 seconds. | Max Cooldown Reduction is increased by 5%.

Lightning Truncheon
75 Magic Power · 10 Cooldown Reduction · +400 Mana
2250 GOLD
Magic
Resonate
Every 6 seconds, the next skill echoes, dealing 255 (+85% Magic Power) extra Magic Damage to all enemies in range.

Divine Glaive
60 Magic Power
1970 GOLD
Magic
Spellbreaker
When attacking an enemy, gains 0.1% extra Magic Penetration for each point of the enemy's Magic Defense, capped at 20%.

Genius Wand
75 Magic Power · 5 Movement Speed
2000 GOLD
Magic
Magic
Dealing Magic Damage to enemy heroes will reduce their Magic Defense by 2.5+(0.5*Hero Level) for 2 seconds. Stacks up to 3 times.
Counter Builds
Vs Kagura: her power lives on the umbrella - while it is THROWN she cannot recall-shield or stun, that away-window is the only punish moment; dash on her when the umbrella is out, never as it returns. Her ult is telegraphed by the sweep-in: displacement ruins it. She is shield-reliant: heal-cut (Sea Halberd, Glowing Wand) halves both the recall shield and the Blood Wings shield. Her listed wall is Harith-style reset divers; immobile backlines are her food - do not offer those picks.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.
