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Kagura

Curated
Mage Mage Mid Lane Poke

Tier

A

Win rate

51.5%

Pick rate

0.5%

Ban rate

1.1%

Kagura

Build

The eternity build: 45% CDR at the Talisman-extended cap (Magic Boots 10 + Clock 10 + Talisman 15 + Mage 5 + Inspire 5). Umbrella 5s to 2.75s, recall 4.5s to 2.48s, Rasho cleanse-dash 12s to 6.6s, ult 36s to 19.8s - the umbrella NEVER leaves the field: poke, shield and stun on a 2.5s drumbeat. Enchanted Talisman's 15% mana per 10s bankrolls the spam. Divine Glaive over Genius as the fifth: balance takes tank-lineup fights where flat shred alone is too small - the 20% conversion melts the Radiant-stacker. Lightning Truncheon kept for the echo burst. Temporal Reign: after the ult, other skills recover 1.5x for 4s (plus 2s per kill or assist) - the post-ult window becomes a full loop reset, then repeat at 19.8s. Bargain Hunter pulls every spike roughly a wave earlier. 6th slot Genius Wand: stacked shred on the restored-umbrella combo - the phase weave cuts.

Magic Boots

Magic Boots

150 HP · 40 Movement Speed · 10 Cooldown Reduction

720 GOLD

Movement

Clock of Destiny

Clock of Destiny

45 Magic Power · 400 HP · 10 Cooldown Reduction · +400 Mana

2030 GOLD

Magic

Destiny

Gains 4.5(+0.5*Hero Level) Hybrid Defense for 5 seconds when dealing Magic Damage to enemy heroes, stacking up to 6 times (can gain 1 stack every 0.4 seconds). | When HP drops below 50%, recovers 15% of HP over the next 3 seconds. When Mana drops below 50%, restores 15% of Mana over the next 3 seconds. Cooldown: 60 seconds.

Enchanted Talisman

Enchanted Talisman

75 Magic Power · 300 HP · 15 Cooldown Reduction

2070 GOLD

Magic

Mana Spring

Regenerates 15% of Max Mana every 10 seconds. | Max Cooldown Reduction is increased by 5%.

Lightning Truncheon

Lightning Truncheon

75 Magic Power · 10 Cooldown Reduction · +400 Mana

2250 GOLD

Magic

Resonate

Every 6 seconds, the next skill echoes, dealing 255 (+85% Magic Power) extra Magic Damage to all enemies in range.

Divine Glaive

Divine Glaive

60 Magic Power

1970 GOLD

Magic

Spellbreaker

When attacking an enemy, gains 0.1% extra Magic Penetration for each point of the enemy's Magic Defense, capped at 20%.

Genius Wand

Genius Wand

75 Magic Power · 5 Movement Speed

2000 GOLD

Magic

Magic

Dealing Magic Damage to enemy heroes will reduce their Magic Defense by 2.5+(0.5*Hero Level) for 2 seconds. Stacks up to 3 times.

Counter Builds

Vs Kagura: her power lives on the umbrella - while it is THROWN she cannot recall-shield or stun, that away-window is the only punish moment; dash on her when the umbrella is out, never as it returns. Her ult is telegraphed by the sweep-in: displacement ruins it. She is shield-reliant: heal-cut (Sea Halberd, Glowing Wand) halves both the recall shield and the Blood Wings shield. Her listed wall is Harith-style reset divers; immobile backlines are her food - do not offer those picks.

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

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