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Kadita

Curated
Mage Mage Mid Lane BurstCharge

Tier

A

Win rate

51.3%

Pick rate

0.8%

Ban rate

7.4%

Kadita

Build

The rough-waves repeat. Rough Waves (40s, untargetable dive plus outgoing and returning waves at 270 + 60% and 180 + 40% MP, Suppression-only interrupt) is her team-fight identity: the channel wins or loses the fight - this build buys the second and third channels. Fleeting Time (600 HP, 15% CDR): kills and assists refund 30% of the ult's current cooldown - her dive baits the kills that reset it - and the CDR stacks to 40% total: Ode every 5.4s, Breath every 4.8s, waves every 24s before refunds. Temporal Reign: after the dive, her other skills recover 1.5x for 4s (plus 2s on kill/assist) - the follow-up Ode-out-back plus Breath cleanup lands on the scattered survivors. Immortality (850 HP, 16% resurrect plus the level-scaling shield): the channel's risk is total exposure - the second life pays the dive tax. Clock plus Truncheon plus Glaive core kept: the burst stays lethal between dives. 6th slot Fleeting Time: the repeat engine - the water lily dives every fight, not every other.

Arcane Boots

Arcane Boots

15 Magic Power · 40 Movement Speed

720 GOLD

Movement

Clock of Destiny

Clock of Destiny

45 Magic Power · 400 HP · 10 Cooldown Reduction · +400 Mana

2030 GOLD

Magic

Destiny

Gains 4.5(+0.5*Hero Level) Hybrid Defense for 5 seconds when dealing Magic Damage to enemy heroes, stacking up to 6 times (can gain 1 stack every 0.4 seconds). | When HP drops below 50%, recovers 15% of HP over the next 3 seconds. When Mana drops below 50%, restores 15% of Mana over the next 3 seconds. Cooldown: 60 seconds.

Lightning Truncheon

Lightning Truncheon

75 Magic Power · 10 Cooldown Reduction · +400 Mana

2250 GOLD

Magic

Resonate

Every 6 seconds, the next skill echoes, dealing 255 (+85% Magic Power) extra Magic Damage to all enemies in range.

Divine Glaive

Divine Glaive

60 Magic Power

1970 GOLD

Magic

Spellbreaker

When attacking an enemy, gains 0.1% extra Magic Penetration for each point of the enemy's Magic Defense, capped at 20%.

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Fleeting Time

Fleeting Time

600 HP · 15 Cooldown Reduction

2050 GOLD

Adaptive

Timestream

Hero kills or assists reduce the Ultimate's current cooldown by 30%.

Counter Builds

Vs Kadita: her 30s Blessing recovers 65% of HP lost in 4s - poke to pop it, then commit on the 30s cooldown - never open with your burst into an armed Blessing. Rough Waves is a channel: Suppression stops it - save the suppress for the dive. Her Ode ride has control immunity plus 50% damage reduction - do not waste control on the wave, hit her at the exit. She is 65/80/65 - the mid-game wave-burst; Marcel-type basic-attack roamers are her wall, Lolita-style shield tanks are her food.

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

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