Kadita
Curated
Mage Mid Lane BurstChargeTier
A
Win rate
51.3%
Pick rate
0.8%
Ban rate
7.4%

Build
The rough-waves repeat. Rough Waves (40s, untargetable dive plus outgoing and returning waves at 270 + 60% and 180 + 40% MP, Suppression-only interrupt) is her team-fight identity: the channel wins or loses the fight - this build buys the second and third channels. Fleeting Time (600 HP, 15% CDR): kills and assists refund 30% of the ult's current cooldown - her dive baits the kills that reset it - and the CDR stacks to 40% total: Ode every 5.4s, Breath every 4.8s, waves every 24s before refunds. Temporal Reign: after the dive, her other skills recover 1.5x for 4s (plus 2s on kill/assist) - the follow-up Ode-out-back plus Breath cleanup lands on the scattered survivors. Immortality (850 HP, 16% resurrect plus the level-scaling shield): the channel's risk is total exposure - the second life pays the dive tax. Clock plus Truncheon plus Glaive core kept: the burst stays lethal between dives. 6th slot Fleeting Time: the repeat engine - the water lily dives every fight, not every other.

Arcane Boots
15 Magic Power · 40 Movement Speed
720 GOLD
Movement

Clock of Destiny
45 Magic Power · 400 HP · 10 Cooldown Reduction · +400 Mana
2030 GOLD
Magic
Destiny
Gains 4.5(+0.5*Hero Level) Hybrid Defense for 5 seconds when dealing Magic Damage to enemy heroes, stacking up to 6 times (can gain 1 stack every 0.4 seconds). | When HP drops below 50%, recovers 15% of HP over the next 3 seconds. When Mana drops below 50%, restores 15% of Mana over the next 3 seconds. Cooldown: 60 seconds.

Lightning Truncheon
75 Magic Power · 10 Cooldown Reduction · +400 Mana
2250 GOLD
Magic
Resonate
Every 6 seconds, the next skill echoes, dealing 255 (+85% Magic Power) extra Magic Damage to all enemies in range.

Divine Glaive
60 Magic Power
1970 GOLD
Magic
Spellbreaker
When attacking an enemy, gains 0.1% extra Magic Penetration for each point of the enemy's Magic Defense, capped at 20%.

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Fleeting Time
600 HP · 15 Cooldown Reduction
2050 GOLD
Adaptive
Timestream
Hero kills or assists reduce the Ultimate's current cooldown by 30%.
Counter Builds
Vs Kadita: her 30s Blessing recovers 65% of HP lost in 4s - poke to pop it, then commit on the 30s cooldown - never open with your burst into an armed Blessing. Rough Waves is a channel: Suppression stops it - save the suppress for the dive. Her Ode ride has control immunity plus 50% damage reduction - do not waste control on the wave, hit her at the exit. She is 65/80/65 - the mid-game wave-burst; Marcel-type basic-attack roamers are her wall, Lolita-style shield tanks are her food.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.