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Joy

Curated
Mage Assassin Jungle Chase

Tier

D

Win rate

47.3%

Pick rate

0.2%

Ban rate

0.5%

Joy

Build

The 45% CDR tempo-loop at the Talisman-extended cap (Magic 10 + LT 10 + Talisman 15 + Mage 5 + Inspire 5): Leonin Crystal every 2.2s (her dash-refuel station) and the Electrifying Beats barrage (8 pulses of 120 + 40%, +40% per on-beat dash, 40% spell vamp on a perfect chain) more often - the loop never has a dead second. Impure Rage is the anti-tank line: each dash-hit burns 4% max HP with 2% mana back (an 8-dash combo toward 32% max HP magic) - the tempo assassin that burns tanks the longer she chains. Concentrated Energy: Recharge amp plus 400 HP - the sustain scales with her speed. Genius Wand: the stacked shred on the followed dashes. Talisman: the cap extension plus 15% mana per 10s - the chain economy. The identity: a rhythm engine where every stat feeds cadence - CDR, amp, mana, burn. 6th slot Feather of Heaven: 60 MP + 5% CDR plus Affliction on-hit (50 + 30% MP) riding her dash-basics between beats - more notes, faster.

Magic Boots

Magic Boots

150 HP · 40 Movement Speed · 10 Cooldown Reduction

720 GOLD

Movement

Genius Wand

Genius Wand

75 Magic Power · 5 Movement Speed

2000 GOLD

Magic

Magic

Dealing Magic Damage to enemy heroes will reduce their Magic Defense by 2.5+(0.5*Hero Level) for 2 seconds. Stacks up to 3 times.

Concentrated Energy

Concentrated Energy

75 Magic Power · 400 HP

2020 GOLD

Magic

Recharge

Increases Magic Power by 5 after dealing Magic Damage (this effect stacks up to 6 times and can only gain 1 stack every 0.4 seconds). When reaching full stacks, increases Magic Damage by 12% for 5 seconds.

Lightning Truncheon

Lightning Truncheon

75 Magic Power · 10 Cooldown Reduction · +400 Mana

2250 GOLD

Magic

Resonate

Every 6 seconds, the next skill echoes, dealing 255 (+85% Magic Power) extra Magic Damage to all enemies in range.

Enchanted Talisman

Enchanted Talisman

75 Magic Power · 300 HP · 15 Cooldown Reduction

2070 GOLD

Magic

Mana Spring

Regenerates 15% of Max Mana every 10 seconds. | Max Cooldown Reduction is increased by 5%.

Feather of Heaven

Feather of Heaven

60 Magic Power · 20 Attack Speed · 5 Cooldown Reduction · 10 Lifesteal

2030 GOLD

Magic

Affliction

Each Basic Attack deals extra 50 (+30% Total Magic Power) Magic Damage. | Basic Attacks grant 6% extra Attack Speed for 3 seconds, capped at 5 stacks.

Counter Builds

Vs Joy: her dash chain NEEDS a target or her Crystal - outlast the 2s Crystal window and she strands mid-field with no recast. She is telegraphed: the Rhythm dashes run straight lines - CC the LINE, not her. Her Angry! MS decays over 4s - disengage after her burst and she cannot chase. She is 60/82/66 - the mid-game tempo; range-poke (Moskov-style) is her wall, melee clusters (Sun-style) are her food - she chains off their bodies.

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

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