Johnson
Curated
Tank Roam SupportCrowd ControlTier
A
Win rate
49.4%
Pick rate
0.9%
Ban rate
3.1%

Build
The car-engage tank. Full Throttle is the multiplier: passive +10% Physical Defense on every armor item - the whole stack multiplies itself - plus the car transform with passenger Hop-In: the drive-by IS the roam engage. Guardian Helmet (1800 HP): 2.5% max-HP regen after 5s out of combat plus conversion of 500-plus single hits - the out-of-combat fountain between drives (his 40-early needs the repeat trips). Blade Armor plus Antique plus Dominance Ice: the PDef core feeding the wrench (220%), the crash (240-360%) and the Airbag (700%). Quantum Charge: his basics restore 75-180 HP plus 30% MS on heroes - the rotation sustain between drives. Tenacity: +5% damage reduction below half HP - the crash-diver lives in that band. Tough Boots: 25% CC and slow reduction reaches the crash line. Immortality: the second drive. 6th slot Guardian Helmet: the pool behind the presence - drive in, crash, top up, drive again.

Tough Boots
18 Magic Defense · 40 Movement Speed
720 GOLD
Movement
Fortitude
CC and Slow Duration reduced by 25%.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Guardian Helmet
1800 HP · +20% hp regen
2500 GOLD
Defense
Recovery
After 5 seconds out of combat, recover (2.5% Total HP) HP per second. | Upon taking more than 500 damage in a single instance, recover 30 (+0.3% Total HP)% HP from the excess damage beyond that amount.
Counter Builds
Vs Johnson: his Full Throttle (36s) is the car (location revealed 3s on cast - track the minimap cue): body-block the crash lane with the tank - the car explodes on the first hero hit, so sacrifice the wall, not the carry. His Airbag (100s CD) shields 300 (+700% Total PDef, toward 1700) for 10s below 30% HP: burst THROUGH it (it is a shield, not immunity) or disengage the 10s - never tickle it. His crash scales with DRIVE TIME (300-450 + 240-360%, 0.5-1s stun): short drives are love-taps, punish the U-turns. His wrench (120 + 220% PDef, 0.8s stun) is the poke: respect the 8s rhythm. He is 40/74/62 - the mid driver; Gloo-type magic-DoT attach is his wall, immobile backlines (Layla-style) are his food - the drive-by plus wrench poke.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.