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Ixia

Curated
Marksman Marksman Gold Lane Finisher

Tier

B

Win rate

48.9%

Pick rate

0.9%

Ban rate

2.0%

Ixia

Build

The beam-poke control. Sea Halberd: the 60% heal-cut rides her constant beam touch - heal-queues (Estes is her listed strong, out-ranged and out-poked) and sustain fronts never recover while the poke refreshes it - plus 80 AD keeping the detonate honest. Blade of Despair plus Malefic Gun plus Hunter Strike core: the ratio, the range, the CDR - her beams every 3.6s are the safest poke in the gold lane. Quantum Charge: her basics on heroes heal 75-180 plus 30% MS - layered on the detonate's own damage-heal, the duel sustain between stacks. No Rose Gold Meteor here: its lifesteal is dead on her (her basics cannot trigger lifesteal), so the slot goes to Sky Piercer - the execute confirms the kills her 6-target Full Barrage spreads, stacks raising the threshold per kill, plus 15 MS for the poke-kite. 6th slot Sky Piercer: execute on the energy rain - the rifle-carry confirms.stacks raising the threshold per kill. 6th slot Sky Piercer: execute on the energy rain - the rifle-carry confirms.

Swift Boots

Swift Boots

40 Movement Speed · 15 Attack Speed

720 GOLD

Movement

Blade of Despair

Blade of Despair

160 Physical Attack · 5 Movement Speed

3010 GOLD

Attack

Despair

Dealing damage to non-Minion enemies below 50% HP increases Physical Attack by 25% for 2 seconds (takes effect before the damage is dealt).

Malefic Gun

Malefic Gun

40 Physical Attack · 20 Attack Speed

2120 GOLD

Attack

Armor Buster

Increase Physical Penetration by 30%. | Increases Basic Attack range by 12%. When hitting a target, gains 10% Movement Speed for 0.5 seconds.

Hunter Strike

Hunter Strike

80 Physical Attack · 10 Cooldown Reduction

2010 GOLD

Attack

Retribution

Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3 seconds (8 seconds cooldown).

Sea Halberd

Sea Halberd

80 Physical Attack · 20 Attack Speed

2050 GOLD

Attack

Lifebane

Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds. | Increase damage by 8% against enemy heroes with higher extra HP.

Sky Piercer

Sky Piercer

15 Movement Speed

1500 GOLD

Adaptive

Lethality

After dealing damage to an enemy hero, executes the hero if their HP is lower than 4%. Gains 10 stack(s) of Lethality for each kill and loses 30% current stack(s) for each death. Each stack of Lethality increases the HP threshold of the execute effect by 0.1%, stacking up 80 times.

Counter Builds

Vs Ixia: her Starlium stacks are visible - disengage to let them fall off, never hand her the 2-stack detonate basic. Full Barrage (42s) fans everything ahead for 4s: SPREAD when the reassemble starts. She is 50/70/82 - the late artillery; tempo marksmen (Wanwan-style) are her wall, heal-queues (Estes-style) are her food - out-ranged and out-poked.

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

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