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Irithel

Curated
Marksman Marksman Gold Lane Finisher

Tier

A

Win rate

52.7%

Pick rate

0.5%

Ban rate

0.6%

Irithel

Build

The bolt-ramp tank-melter. Every one of her 2 bolts per basic carries on-hits - so stacking effects double-proc. Corrosion Scythe: both bolts slow (8% halved to 4% at range) and grant 6% AS per hit - one basic = 2 stacks; her moving strafe pins the target at 5 slow stacks while she ramps +30% AS. Demon Hunter Sword: 2 bolts = 2 Engulf procs of 8% current-HP physical per basic - the frontline disappears at her 86-late pace, and each basic drinks 10 + 4xlevel (halved vs minions). Malefic Roar: 30% pen plus up-to-30% vs the stacked frontline - her Strafe shred is FLAT (15-40), Roar is %, together they uncap her late. Crit is condensed to the last slot: guaranteed %-HP melt first, Berserker's variance on top - she doesn't out-burst the crit build, she out-DPSes tanks from full health while running. Swift over Fatal: the 10 AS feeds the corrosion ramp = more bolts = more %-HP. 6th slot Berserker's Fury: Doom on the mid-range run - the jungle cat crits on the move.

Swift Boots

Swift Boots

40 Movement Speed · 15 Attack Speed

720 GOLD

Movement

Corrosion Scythe

Corrosion Scythe

30 Physical Attack · 5 Movement Speed · 30 Attack Speed

2050 GOLD

Attack

Corrosive

Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5 seconds. Stacks up to 5 times. | Basic Attacks grant 6% extra Attack Speed for 3 seconds, capped at 5 stacks.

Demon Hunter Sword

Demon Hunter Sword

35 Physical Attack · 20 Attack Speed

2180 GOLD

Attack

Engulf

Basic Attacks deal 8% of the target's current HP as extra Physical Damage (capped at 60 against minions). | Each Basic Attack recovers 10(+4*Hero Level) HP. This effect is halved against minions.

Windtalker

Windtalker

20 Movement Speed · 35 Attack Speed · +20% crit chance

1880 GOLD

Attack

Typhoon

Every 5–2 seconds (reduced by 0.2 seconds for each Basic Attack), the next Basic Attack will hit up to 3 enemy units for 150–362 Magic Damage. (This attack can Crit and the damage increases to 200% against Minions.)

Malefic Roar

Malefic Roar

60 Physical Attack

2060 GOLD

Attack

Armor Buster

Increase Physical Penetration by 30%. | When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

Berserker's Fury

Berserker's Fury

60 Physical Attack · +25% crit chance

2390 GOLD

Attack

Doom

When Basic Attacks Crit, they deal extra True Damage equal to 12% of the damage before reduction.

Counter Builds

Vs Irithel: she has NO dash outside her ult leap - any gap closer is a won fight; the counter-draft is blink-in burst (Saber-type) or long-range poke (she never stops moving, so out-range her). Her 42-early is among the weakest in role: force fights before item 2. Chastise Pauldron cuts attackers TO 75% attack speed - it slows her strafe-bolts AND her corrosion ramp. Inside her ult window do not group - spread, the empowered bolts splash. Blink-less backlines she can run down are her food.

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Chastise Pauldron

Chastise Pauldron

900 HP · 40 Physical Defense

2100 GOLD

Defense

Chastise

Taking damage will reduce the Attack Speed and Attack Speed cap of the attacker to 75% of normal for 2 seconds. | When incoming damage reduces HP below 30%, recover 20% Max HP over the next 2 seconds. This effect has a 60 seconds cooldown.

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